public CreateSpriteAssetCommandFactory(ICreateSpriteAssetService createSpriteAssetService)
 {
     _createSpriteAssetService = createSpriteAssetService;
 }
 public void SetUp()
 {
     _createSpriteAssetService = Substitute.For <ICreateSpriteAssetService>();
     _projectFile = Substitute.For <IProjectFile>();
     _command     = new CreateSpriteAssetCommand(_createSpriteAssetService, _projectFile);
 }
 public CreateSpriteAssetCommand(ICreateSpriteAssetService createSpriteAssetService, IProjectFile textureFile)
 {
     _createSpriteAssetService = createSpriteAssetService;
     _textureFile = textureFile;
 }