public void Setup() { sut = MakeSut(); SessionGateway = new SessionGatewaySpy(); // Insert fake session var session = new Entities.Session() { GameId = 1, Id = "", // Assigned by gateway PlayerId = 1 }; SessionGateway.CreateSession(session); storedSession = session; }
public CreateGameController(ICreateGameInteractor interactor) { this.interactor = interactor; }