Exemple #1
0
    virtual protected void Update()
    {
        if (IsPlayer & GetComponentInChildren <HP>() != null)
        {
            Destroy(GetComponentInChildren <HP>().gameObject);
        }
        #region Set Direction
        if (Rigid.velocity.x > 0.1)
        {
            Direction = Directions.Right;
        }
        else if (Rigid.velocity.x < -0.1)
        {
            Direction = Directions.Left;
        }
        if (Direction == Directions.Left)
        {
            var scale = transform.localScale;

            if (SpriteDirection == Directions.Left)
            {
                scale.x = 1;
            }
            else
            {
                scale.x = -1;
            }
            transform.localScale = scale;
        }
        else
        {
            var scale = transform.localScale;
            if (SpriteDirection == Directions.Left)
            {
                scale.x = -1;
            }
            else
            {
                scale.x = 1;
            }
            transform.localScale = scale;
        }
        #endregion

        #region Set Attack State
        if (!Anim.GetCurrentAnimatorStateInfo(0).IsName("Idle") && !Anim.GetCurrentAnimatorStateInfo(0).IsName("Fly"))
        {
            Attacking = true;
        }
        else
        {
            Attacking = false;
        }
        Anim.SetBool("Attacking", Attacking);
        #endregion

        #region Attack Time
        if (!Anim.GetCurrentAnimatorStateInfo(0).IsName("Idle") & !Anim.GetCurrentAnimatorStateInfo(0).IsName("Fly"))
        {
            Rigid.velocity = Vector2.zero;
            if (!AttackBox.gameObject.activeInHierarchy)
            {
                AttackBox.gameObject.SetActive(true);
            }
            if (Anim.GetCurrentAnimatorStateInfo(0).IsName("Attack"))
            {
                AttackBox.GetComponent <BoxCollider2D>().offset = AttackOffset;
                AttackBox.GetComponent <BoxCollider2D>().size   = AttackSize;
            }
            else
            {
                AttackBox.GetComponent <BoxCollider2D>().size   = new Vector2(0.1f, 0.1f);
                AttackBox.GetComponent <BoxCollider2D>().offset = new Vector2(0, 0);
            }
        }
        else
        {
            if (AttackBox.gameObject.activeInHierarchy)
            {
                AttackBox.gameObject.SetActive(false);
                AttackBox.GetComponent <Damage>().Attacked = false;
            }
        }
        #endregion

        if (Active)
        {
            if (Control.GetType() == typeof(PlayerControl))
            {
                ((PlayerControl)Control).InputControl(8, this);
            }
            if (Control.GetType() == typeof(AIControl))
            {
                Control.AttackMove("Normal", this);
            }
        }

        Anim.SetBool("Grounded", IsGrounded);
    }