public virtual float Score(IAIContext context, IList<IContextualScorer> scorers) { float num1 = 0.0f; int count = ((ICollection<IContextualScorer>) scorers).Count; for (int index = 0; index < count; ++index) { IContextualScorer scorer = scorers[index]; if (!((ICanBeDisabled) scorer).get_isDisabled()) { float num2 = scorer.Score(context); if ((double) num2 < 0.0) { Debug.LogWarning((object) "SumMustBeAboveThreshold scorer does not support scores below 0!"); } else { num1 += num2; if ((double) num1 > (double) this.threshold) break; } } } if ((double) num1 <= (double) this.threshold) return 0.0f; return num1; }
public sealed override float Score(IAIContext context, IList <IContextualScorer> scorers) { float num = 0f; int count = scorers.Count; for (int i = 0; i < count; i++) { IContextualScorer contextualScorer = scorers[i]; if (contextualScorer.isDisabled) { continue; } float num2 = contextualScorer.Score(context); if (num2 < 0f) { Debug.LogWarning("SumMustBeAboveThreshold scorer does not support scores below 0!"); continue; } num += num2; if (num > threshold) { break; } } if (num <= threshold) { return(0f); } return(num); }
public sealed override float Score(IAIContext context, IList <IContextualScorer> scorers) { float single = 0f; int count = scorers.Count; for (int i = 0; i < count; i++) { IContextualScorer item = scorers[i]; if (!item.isDisabled) { float single1 = item.Score(context); if (single1 >= 0f) { single += single1; if (single > this.threshold) { break; } } else { Debug.LogWarning("SumMustBeAboveThreshold scorer does not support scores below 0!"); } } } if (single <= this.threshold) { return(0f); } return(single); }
public sealed override bool Validate(IHTNContext context, IList <IContextualScorer> scorers) { int count = scorers.Count; for (int i = 0; i < count; i++) { IContextualScorer item = scorers[i]; if (!item.isDisabled && item.CanInvalidatePlan && item.Score(context) <= this.threshold) { return(false); } } return(true); }
public sealed override float Score(IAIContext context, IList <IContextualScorer> scorers) { float single = 0f; int count = scorers.Count; for (int i = 0; i < count; i++) { IContextualScorer item = scorers[i]; if (!item.isDisabled) { single += item.Score(context); } } return(single); }
/// <summary> /// Calculates a score given the specified context. /// </summary> /// <param name="context">The context.</param> /// <returns> /// The score. /// </returns> public float Score(IAIContext context) { var score = _scorer.Score(context); this.lastScore = score.ToString("f0"); ICustomVisualizer customVisualizer; if (VisualizationManager.TryGetVisualizerFor(_scorer.GetType(), out customVisualizer)) { customVisualizer.EntityUpdate(_scorer, context, _parent.parent.parent.id); } return(score); }