public void ShowIn(IContestDisplay display)
    {
        effects = display.GetCharacter().GetComponent <ContestEffects>();
        ContestEffects.Action action = effects.Get(effectName);
        switch (action.mode)
        {
        case ContestEffects.Action.Mode.PlayAnimation:
        case ContestEffects.Action.Mode.PlayAnimationUntilEnd:
            var anim = effects.GetComponent <Animation>();
            if (action.parameter != "")
            {
                anim.clip = anim.GetClip(action.parameter);
            }
            anim.Play();
            break;

        case ContestEffects.Action.Mode.StopAnimation:
            effects.GetComponent <Animation>().Stop();
            break;

        case ContestEffects.Action.Mode.PlaySound:
            var audio = effects.GetComponent <AudioSource>();
            if (action.parameter != "")
            {
                audio.clip = effects.GetSound(action.parameter);
            }
            audio.Play();
            break;

        case ContestEffects.Action.Mode.StopSound:
            effects.GetComponent <AudioSource>().Stop();
            break;

        case ContestEffects.Action.Mode.PlayParticules:
            effects.GetComponent <ParticleSystem>().Play();
            break;

        case ContestEffects.Action.Mode.StopParticules:
            effects.GetComponent <ParticleSystem>().Stop();
            break;

        case ContestEffects.Action.Mode.ChangeSprite:
            effects.GetComponent <SpriteRenderer>().sprite = effects.GetSprite(action.parameter);
            break;
        }

        if (action.autoGoNext)
        {
            display.MoveNext();
        }
    }
Exemple #2
0
 public void ShowIn(IContestDisplay display)
 {
     display.HideButtons();
     display.MoveNext();
 }