public void SetupGameStructure() { _stateSyncer.AddSynchronizeable(_view); _stateSyncer.AddSynchronizeable(_logic); _view.InitializeStates(); _logic.InitializeStates(); _model.AddObserver(_view); _stateSyncer.Sync(0); }
public void SetupGameStructure() { _stateSyncer.AddSynchronizeable(_view); _stateSyncer.AddSynchronizeable(_logic); _view.InitializeStates(); _logic.InitializeStates(); _model.AddObserver(_view); _stateSyncer.Sync(0); }