private void EventsOnBodiesBeginCollide(RigidBody body1, RigidBody body2) { if (body1.Tag != null && body2.Tag != null) { var node1 = _hierarchy.Lookup(body1.Tag); var node2 = _hierarchy.Lookup(body2.Tag); if (node1 == null) { _consoleHandle.LogWarning("Unable to find hierarchy node for physics rigid body: " + body1.Tag); } if (node2 == null) { _consoleHandle.LogWarning("Unable to find hierarchy node for physics rigid body: " + body2.Tag); } if (node1 != null && node2 != null) { // TODO: This is pretty silly. It should just be the nodes, not their parents. var parent1 = node1.Parent ?? node1; var parent2 = node2.Parent ?? node2; var owner1 = parent1.UntypedValue; var owner2 = parent2.UntypedValue; var @event = new PhysicsCollisionBeginEvent(_gameContext, _serverContext, _updateContext, body1, body2, owner1, owner2); _physicsEventEngine.Fire(_physicsEventContext, @event); } } }
private void FlushLogs() { var logs = _logShipping.GetAndFlushLogs(); foreach (var l in logs) { switch (l.LogLevel) { case ConsoleLogLevel.Debug: _consoleHandle.LogDebug(l.Message); break; case ConsoleLogLevel.Info: _consoleHandle.LogInfo(l.Message); break; case ConsoleLogLevel.Warning: _consoleHandle.LogWarning(l.Message); break; case ConsoleLogLevel.Error: _consoleHandle.LogError(l.Message); break; } } }
public void Render(IGameContext gameContext, IRenderContext renderContext) { #if PLATFORM_WINDOWS Microsoft.Xna.Framework.Graphics.GraphicsDebugMessage message; if (renderContext.GraphicsDevice.GraphicsDebug != null) { while (renderContext.GraphicsDevice.GraphicsDebug.TryDequeueMessage(out message)) { switch (message.Severity) { case "Corruption": case "Error": _consoleHandle.LogError("DX11 ({0}) ({1}, {2}): {3}", message.Severity, message.Category, message.IdName, message.Message); break; case "Warning": _consoleHandle.LogWarning("DX11 ({0}) ({1}, {2}): {3}", message.Severity, message.Category, message.IdName, message.Message); break; case "Information": _consoleHandle.LogDebug("DX11 ({0}) ({1}, {2}): {3}", message.Severity, message.Category, message.IdName, message.Message); break; } } } #endif }
public override Task<LogResponse> LogWarn(LogRequest request, ServerCallContext context) { return Task.Run(() => { _consoleHandle.LogWarning(request.Message); return Task.FromResult(_logResponse); }); }
public void QueueEvent(Event @event) { if (_gameHostClient != null) { try { using (var memory = new MemoryStream()) { _formatter.Serialize(memory, @event); var bytes = new byte[memory.Position]; memory.Seek(0, SeekOrigin.Begin); memory.Read(bytes, 0, bytes.Length); _gameHostClient.QueueSerializedEvent(new QueueSerializedEventRequest { SerializedEvent = ByteString.CopyFrom(bytes) }); } } catch (Exception ex) { _consoleHandle.LogWarning(ex.Message + Environment.NewLine + ex.StackTrace); } } }
private void StartProtobuild(string args, Action callback) { var processStartInfo = new ProcessStartInfo { FileName = Path.Combine(_project.ProjectPath.FullName, "Protobuild.exe"), Arguments = args, WorkingDirectory = _project.ProjectPath.FullName, UseShellExecute = false, CreateNoWindow = true, RedirectStandardOutput = true, RedirectStandardError = true }; try { _process = Process.Start(processStartInfo); _process.Exited += (sender, e) => { _process = null; callback?.Invoke(); }; _process.EnableRaisingEvents = true; _process.OutputDataReceived += (sender, e) => { _consoleHandle.LogDebug(e.Data); }; _process.ErrorDataReceived += (sender, e) => { _consoleHandle.LogWarning(e.Data); }; _process.BeginOutputReadLine(); _process.BeginErrorReadLine(); if (_process.HasExited) { _process = null; } } catch (Exception ex) { _process = null; throw; } }
public void LogWarning(string messageFormat) { _realImpl.LogWarning(messageFormat); }
public void Warning(string message) { _consoleHandle.LogWarning(message); }
public void LogWarning(string messageFormat) { _consoleHandle.LogWarning(messageFormat); }