public void OnConnected(IConnectedEvent connectedEvent) { Increment(); _inner.OnConnected(connectedEvent); }
public void OnConnected(IConnectedEvent connectedEvent) { _state.OnEvent(connectedEvent); }
public void OnConnected(IConnectedEvent connectedEvent) { EnqueueEvent(connectedEvent); }
public void OnConnected(IConnectedEvent connectedEvent) { _eventHandler.OnConnected(connectedEvent); }
public void OnConnected(IConnectedEvent connectedEvent) { ForAll((h) => h.OnConnected(connectedEvent)); }
public void OnConnected(IConnectedEvent connectedEvent) { }