Exemple #1
0
 protected virtual void ClientSetupSkeletonAnimation(
     bool isActive,
     IItem item,
     ICharacter character,
     IComponentSkeleton skeletonRenderer,
     List <IClientComponent> skeletonComponents)
 {
     if (isActive)
     {
         skeletonRenderer.RemoveAnimationTrack(trackIndex: AnimationTrackIndexes.Extra);
         skeletonRenderer.SetAnimation(
             trackIndex: AnimationTrackIndexes.Extra,
             animationName: this.ActiveLightCharacterAnimationName,
             isLooped: true);
     }
     else if (skeletonRenderer.GetCurrentAnimationName(AnimationTrackIndexes.Extra) != null)
     {
         // TODO: this is a hack - when an empty animation is added latest animation looping is breaking
         //skeletonRenderer.SetAnimationLoopMode(AnimationTrackIndexes.Extra, isLooped: false);
         skeletonRenderer.AddEmptyAnimation(AnimationTrackIndexes.Extra);
     }
 }