public void AddTouchPreProcessor(IComponentEventSink <TouchEventData> filter) { touchPreProcessors.Add(filter); }
public void AddMousePreProcessor(IComponentEventSink <MouseEventData> filter) { mousePreProcessors.Add(filter); }
public void AddGamePadPreProcessor(IComponentEventSink <GamePadEventData> filter) { gamePadPreProcessors.Add(filter); }
public void AddKeyPreProcessor(IComponentEventSink <KeyEventData> filter) { keyPreProcessors.Add(filter); }