/// <inheritdoc /> public void AttachEditorDataObject(IComponentEditorDataObject editorDataObject) { #if UNITY_EDITOR this.editorDataObject = editorDataObject; #endif }
/// <inheritdoc /> public void RemoveEditorDataObject() { #if UNITY_EDITOR this.editorDataObject = null; #endif }
public static void SetComponentEditorData(int objectHash, IComponentEditorDataObject editorData) { EditorDataObjects[objectHash] = editorData; }