private void _Callback(int level, IComponentCollection collection) { switch (this._VSkill) { case 0: switch (level) { case 1: collection.AddComponent(new RecipeComponent(0)); // Scarecrow collection.AddComponent(new RecipeComponent(0, false)); // Basic Fertilizer break; case 2: collection.AddComponent(new RecipeComponent(0)); // Mayonnaise Machine collection.AddComponent(new RecipeComponent(0)); // Stone Fence collection.AddComponent(new RecipeComponent(0)); // Sprinkler break; } break; } }