/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Initialize the logger system DefaultLogger.Initialize(this, "../../../DefaultLog.txt"); EntityIoLogger.Initialize("../../../IoLogfile.txt"); // Give the IOC container a refence to the game. IocContainer.SetGameReference(this); // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); // Resolve controllers _entityController = IocContainer.Resolve <IEntityController>(); _renderableController = IocContainer.Resolve <IRenderableController>(); _aiController = IocContainer.Resolve <IAiController>(); _collidableController = IocContainer.Resolve <ICollidableController>(); _playerController = IocContainer.Resolve <IInteractiveController>(); // Resolve messaging system _entityMessagingSystem = IocContainer.Resolve <IPriorityMessageQueue>(); base.Initialize(); }
internal MessageFactory( IPriorityMessageQueue messageQueue, IRenderableController renderableController, IAiController aiController, ICollidableController collidableController) { _messageQueue = messageQueue; _renderableController = renderableController; _aiController = aiController; _collidableController = collidableController; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Initialize the logger system DefaultLogger.Initialize(this, "../../../DefaultLog.txt"); EntityIoLogger.Initialize("../../../IoLogfile.txt"); // Give the IOC container a refence to the game. IocContainer.SetGameReference(this); // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); // Resolve controllers _entityController = IocContainer.Resolve<IEntityController>(); _renderableController = IocContainer.Resolve<IRenderableController>(); _aiController = IocContainer.Resolve<IAiController>(); _collidableController = IocContainer.Resolve<ICollidableController>(); _playerController = IocContainer.Resolve<IInteractiveController>(); // Resolve messaging system _entityMessagingSystem = IocContainer.Resolve<IPriorityMessageQueue>(); base.Initialize(); }