public void onCollide(GameObject colidedObj)
    {
        DestroyObj();
        DestroyTopicDialogCanvasObj();
        if (_iCollectable != null)
        {
            _iCollectable.ExecuteCollectableEffect();
        }

        if (this.gameObject.GetComponent <Explosion>() != null)
        {
            this.gameObject.GetComponent <Explosion>().Explode();
        }
    }