public ServerRoomFactory(RoomEventDispatcher dispatcher, ICoRoutineManager coRoutineManager, IUnityAssetManager assetMananger) { _dispatcher = dispatcher; _coRouitneManager = coRoutineManager; _assetMananger = assetMananger; _contexts = new Contexts(); }
public ContextsServerWrapper(Contexts contexts, IUnityAssetManager assetManager, ICoRoutineManager coRoutineManager) { var ruleId = RuleMap.GetRuleId(SingletonManager.Get <ServerFileSystemConfigManager>().BootConfig.Rule); this.contexts = contexts; #if (!ENTITASDISABLEVISUALDEBUGGING && UNITYEDITOR) this.contexts.InitializeContexObservers(); #endif SingletonManager.Get <MyProfilerManager>().Contexts = contexts; IBin2DManager bin2DManager = CreateBin2DManager(); IniCurrentTimeSession(); var entityIdGenerator = new EntityIdGenerator(EntityIdGenerator.GlobalBaseId); var equipmentEntityIdGenerator = new EntityIdGenerator(EntityIdGenerator.EquipmentBaseId); InitEntityFactorySession(entityIdGenerator, equipmentEntityIdGenerator); InitCommonSession(bin2DManager, entityIdGenerator, equipmentEntityIdGenerator, ruleId, assetManager, coRoutineManager); InitServerSession(bin2DManager, ruleId); contexts.vehicle.SetSimulationTime(0); InitialWeaponSkill(); }
public ServerMain(ICoRoutineManager coRoutineManager, IUnityAssetManager assetManager, IRoomListener roomListener) { _coRoutineManager = coRoutineManager; _assetManager = assetManager; _roomListener = roomListener; _baseConfigInitModule = new BaseConfigurationInitModule(_initState, _assetManager); }
public ClientContextInitilizer(IUserCmdGenerator userCmdGenerator, ICoRoutineManager coRoutineManager, IUnityAssetManager assetManager, string loginToken) { _userCmdGenerator = userCmdGenerator; _coRoutineManager = coRoutineManager; _loginToken = loginToken; _assetManager = assetManager; }
public IEnumerator Init(ResourceConfig config, ICoRoutineManager coRoutineManager, bool isServer = false) { _logger.InfoFormat("UnityAssetManager init:IsServer:{0} ,Quality:{1}", isServer, SettingManager.SettingManager.GetInstance().GetQualityBeforeInit()); coRoutineManager.StartCoRoutine(InitUpdate()); coRoutineManager.StartCoRoutine(Init(config, !isServer && SettingManager.SettingManager.GetInstance().GetQualityBeforeInit() == SettingManager.QualityLevel.Low)); yield return(new WaitUntil(() => _isInitialized)); }
public IEnumerator Init(ResourceConfig config, ICoRoutineManager coRoutineManager, bool isServer = false, string useMD5 = null) { #if !UNITY_EDITOR var isLQ = SettingManager.SettingManager.GetInstance().GetQualityBeforeInit() == SettingManager.QualityLevel.Low; #else var isLQ = false; #endif _logger.InfoFormat("UnityAssetManager init:IsServer:{0} ,Quality:{1}", isServer, SettingManager.SettingManager.GetInstance().GetQualityBeforeInit()); coRoutineManager.StartCoRoutine(InitUpdate()); coRoutineManager.StartCoRoutine(Init(config, !isServer && isLQ, useMD5)); yield return(new WaitUntil(() => _isInitialized)); }
public ServerRoom(IRoomId roomId, Contexts contexts, IRoomEventDispatchter eventDispatcher, ICoRoutineManager coRoutineManager, IUnityAssetManager assetManager, IPlayerTokenGenerator tokenGenerator) { //SingletonManager.Get<ServerFileSystemConfigManager>().Reload(); _state = RoomState.Initialized; _tokenGenerator = tokenGenerator; _coRoutineManager = coRoutineManager; var entityIdGenerator = new EntityIdGenerator(EntityIdGenerator.GlobalBaseId); var equipmentEntityIdGenerator = new EntityIdGenerator(EntityIdGenerator.EquipmentBaseId); var ruleId = RuleMap.GetRuleId(SingletonManager.Get <ServerFileSystemConfigManager>().BootConfig.Rule); RoomId = roomId; _contexts = contexts; #if (!ENTITAS_DISABLE_VISUAL_DEBUGGING && UNITY_EDITOR) _contexts.InitializeContexObservers(); #endif SingletonManager.Get <MyProfilerManager>().Contexts = _contexts; _eventDispatcher = eventDispatcher; _bin2DManager = CreateBin2DManager(); IniCurrentTimeSession(); InitEntityFactorySession(entityIdGenerator, equipmentEntityIdGenerator); _assetManager = assetManager; InitCommonSession(entityIdGenerator, equipmentEntityIdGenerator, ruleId); InitServerSession(_bin2DManager, ruleId); _contexts.vehicle.SetSimulationTime(0); MessageDispatcher = CreateNetworMessageHandlers(); _snapshotFactory = new SnapshotFactory(_contexts.session.commonSession.GameContexts); _sessionStateMachine = new ServerSessionStateMachine(_contexts, this); _damager = new SimplePlayerDamager(this); VehicleDamageUtility._damager = _damager; _sendSnapshotManager = new SendSnapshotManager(_contexts); InitialWeaponSkill(); }
private void InitCommonSession(IBin2DManager bin2DManager, EntityIdGenerator entityIdGenerator, EntityIdGenerator equipmentEntityIdGenerator, int ruleId, IUnityAssetManager assetManager, ICoRoutineManager coRoutineManager) { contexts.session.SetCommonSession(); var commonSession = contexts.session.commonSession; commonSession.InitPosition = Vector3.zero; commonSession.AssetManager = assetManager; commonSession.CoRoutineManager = coRoutineManager; commonSession.GameContexts = GameContextsUtility.GetReplicationGameContexts(contexts, bin2DManager); commonSession.EntityIdGenerator = entityIdGenerator; commonSession.EquipmentEntityIdGenerator = equipmentEntityIdGenerator; commonSession.RoomInfo = new RoomInfo { MapId = SingletonManager.Get <ServerFileSystemConfigManager>().BootConfig.MapId, ModeId = ruleId }; MakeWeaponLogicManager(); }