private IClientMessageHandler handle(string words, Socket client) { Message <JObject> msg = JsonConvert.DeserializeObject <Message <JObject> >(words); IClientMessageHandler handler = null; switch (msg.MessageType) { case MessageType.C_LogIn: // 登录 handler = _loginHandler; break; case MessageType.Heart: // 心跳 handler = _heartHandler; break; case MessageType.C_SwapMsg: // 交换数据 handler = _swapMsgHandler; break; default: throw new Exception($"未知的通讯指令 {msg.MessageType}"); } handler.HandlerMsg(this._fastTunnelServer, client, msg); return(handler); }
public DefaultTransportFactory(ISocketClient <AmpMessage> socket, IClientMessageHandler <AmpMessage> handler) { this._socket = socket; this._handler = handler; this._socket.OnIdleState += _socket_OnIdleState; this._socket.OnReceived += _socket_OnReceived; this._socket.OnConnected += _socket_OnConnected; this._socket.OnDisconnected += _socket_OnDisconnected; this._socket.OnError += _socket_OnError; }
public NettyClientBootstrap(IClientMessageHandler <TMessage> handler, IMessageCodecs <TMessage> msgCodecs, IOptions <RpcClientOption> option, ILoggerFactory factory) { this._clientOption = option; _bootstrap = InitBootstrap(); _handler = handler; _msgCodecs = msgCodecs; this.Logger = factory.CreateLogger(this.GetType()); this._factory = factory; }
public DefaultRpcClient( //IOptions<RpcClientOptions> clientOptions, IServiceRouter serviceRouter, ITransportFactory <AmpMessage> transportFactory, IClientMessageHandler <AmpMessage> handler, ILogger <DefaultRpcClient> logger ) { //_clientOptions = clientOptions.Value ?? new RpcClientOptions(); this._serviceRouter = serviceRouter; this._transportFactory = transportFactory; this._handler = handler; this._logger = logger; }
//private static object lockObj = new object(); public DefaultCallInvoker( IClientMessageHandler <AmpMessage> handler, IRpcClient <AmpMessage> rpcClient, ISerializer serializer, ILogger <DefaultCallInvoker> logger ) { this._handler = handler; this._rpcClient = rpcClient; this._serializer = serializer; this._logger = logger; this._handler.OnReceived += _handler_OnReceived; }
public DefaultRpcClient( ITransportFactory <TMessage> factory, IRouter <TMessage> router, IClientMessageHandler <TMessage> handler, IServiceActorLocator <TMessage> actorLocator, ILogger <DefaultRpcClient <TMessage> > logger ) { //注册消息拦截器 收到消息时的处理函数 this._router = router; this._handler = handler; this._factory = factory; logger.LogDebug("注册客户端拦截器消息"); this._handler.Recieved -= Message_Recieved; this._handler.Recieved += Message_Recieved; this._actorLocator = actorLocator; this.Logger = logger; }
private bool handle(AsyncUserToken token, string words) { Message <JObject> msg; if (token == null || string.IsNullOrEmpty(words)) { _logger.LogError($"无效的token -> 【异常的指令】{words}"); return(false); } try { msg = JsonConvert.DeserializeObject <Message <JObject> >(words); IClientMessageHandler handler = null; switch (msg.MessageType) { case MessageType.C_LogIn: // 登录 handler = _loginHandler; break; case MessageType.Heart: // 心跳 handler = _heartHandler; break; case MessageType.C_SwapMsg: // 交换数据 handler = _swapMsgHandler; break; default: throw new Exception($"未知的通讯指令 {msg.MessageType}"); } handler.HandlerMsg(this._fastTunnelServer, token.Socket, msg); return(handler.NeedRecive); } catch (Exception ex) { _logger.LogError(ex, $"处理客户端消息失败 {words}"); return(false); } }
public ClientSender(IClientMessageHandler clientMessageHandler) { _clientMessageHandler = clientMessageHandler; }
public LocalMockContext(IClientMessageHandler <TMessage> handler) { this._handler = handler; }
public InprocContext(IClientMessageHandler <AmpMessage> handler) { this._handler = handler; Id = ObjectId.GenerateNewId().ToString(); }
public MockRpcClient2(ISerializer serializer, IClientMessageHandler <AmpMessage> handler) { this._serializer = serializer; this._handler = handler; }
public MockRpcClient(IClientMessageHandler <AmpMessage> handler) { this._handler = handler; }