private void onPostRenderGui(object sender, EventArgs args) { if (activeMenu == null) { return; } SpriteBatch sb = Game1.spriteBatch; //sb.Begin(); sb.Draw(hsl, new Microsoft.Xna.Framework.Vector2((Game1.viewport.Width - hsl.Width) / 2, 32), Color.White); activeMenu.drawMouse(sb); //sb.End(); }