public RegisterLocationFormat(IClassificationColorManager colorManager) { DisplayName = "HLSL Register Location"; ForegroundColor = colorManager.GetDefaultColor(HlslClassificationTypeNames.RegisterLocation); }
public ThemeColorFixer(IClassificationColorManager classificationColorManager) { _classificationColorManager = classificationColorManager; VSColorTheme.ThemeChanged += OnThemeChanged; }
public SemanticFormat(IClassificationColorManager colorManager) { DisplayName = "HLSL Semantic"; ForegroundColor = colorManager.GetDefaultColor(HlslClassificationTypeNames.Semantic); }
public PackOffsetFormat(IClassificationColorManager colorManager) { DisplayName = "HLSL Pack Offset"; ForegroundColor = colorManager.GetDefaultColor(HlslClassificationTypeNames.PackOffset); }
public InterfaceIdentifierFormat(IClassificationColorManager colorManager) { DisplayName = "HLSL Interface Identifier"; ForegroundColor = colorManager.GetDefaultColor(HlslClassificationTypeNames.InterfaceIdentifier); }
public ConstantBufferIdentifierFormat(IClassificationColorManager colorManager) { DisplayName = "HLSL Constant Buffer Identifier"; ForegroundColor = colorManager.GetDefaultColor(HlslClassificationTypeNames.ConstantBufferIdentifier); }
public PunctuationFormat(IClassificationColorManager colorManager) { DisplayName = "HLSL Punctuation"; ForegroundColor = colorManager.GetDefaultColor(HlslClassificationTypeNames.Punctuation); }
public ParameterIdentifierFormat(IClassificationColorManager colorManager) { DisplayName = "HLSL Parameter Variable Identifier"; ForegroundColor = colorManager.GetDefaultColor(HlslClassificationTypeNames.ParameterIdentifier); }
public AttributeFormat(IClassificationColorManager colorManager) { DisplayName = "ShaderLab Attribute"; ForegroundColor = colorManager.GetDefaultColor(ShaderLabClassificationTypeNames.Attribute); }
public ShaderPropertyFormat(IClassificationColorManager colorManager) { DisplayName = "ShaderLab Shader Property"; ForegroundColor = colorManager.GetDefaultColor(ShaderLabClassificationTypeNames.ShaderProperty); }
public PunctuationFormat(IClassificationColorManager colorManager) { DisplayName = "ShaderLab Punctuation"; ForegroundColor = colorManager.GetDefaultColor(ShaderLabClassificationTypeNames.Punctuation); }