public override void Execute() { IClassPersister persister = Persister; ISessionImplementor session = Session; object obj = Instance; // Don't need to lock the cache here, since if someone // else inserted the same pk first, the insert would fail. generatedId = persister.Insert(state, obj, session); // TODO: This bit has to be called after all the cascades /* * if ( persister.HasCache && !persister.IsCacheInvalidationRequired ) * { * cacheEntry = new CacheEntry( obj, persister, session ); * persister.Cache.Put( generatedId, cacheEntry, 0 ); * } */ }