Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
        }

        if (Time.time >= nextAttackTime)
        {
            if (Input.GetKeyDown(KeyCode.Mouse0) || Input.GetKeyDown(KeyCode.Space))
            {
                player.Attack(ennemyLayers);
                nextAttackTime = Time.time + 1f / player.getAttackRate();
            }
            else if (Input.GetKeyDown(KeyCode.Mouse1))
            {
                player.Defense(ennemyLayers);
            }
        }
    }