Exemple #1
0
        public ActionResult GiveMeVoting()
        {
            var citizen = citizenRepository.GetById(SessionHelper.LoggedCitizen.ID);

            foreach (var cong in citizen.Congressmen.ToList())
            {
                cong.LastVotingDay = GameHelper.CurrentDay - 1;
            }

            citizenRepository.SaveChanges();
            return(RedirectToHome());
        }
Exemple #2
0
        public ActionResult GiveMeHealth()
        {
            ICitizenRepository citizenRepository = DependencyResolver.Current.GetService <ICitizenRepository>();

            var citizen = citizenRepository.GetById(SessionHelper.LoggedCitizen.ID);

            citizen.HitPoints = 100;
            citizen.Worked    = false;

            citizenRepository.SaveChanges();

            return(RedirectToHome());
        }
Exemple #3
0
        private void processCitizens()
        {
            var citizens = citizenRepository.GetAll().ToList();

            for (int i = 0; i < citizens.Count; ++i)
            {
                var citizen = citizens[i];

                if (citizen.Worked == false)
                {
                    citizen.DayWorkedRow = 0;
                }

                citizen.Worked = false;

                if (citizen.HasFood())
                {
                    var bread = citizen.GetBestBread();
                    equipmentRepository.RemoveEquipmentItem(citizen.Entity.EquipmentID.Value, bread.ProductID, bread.Quality);
                    citizen.AddHealth(bread.Quality * 2);
                }
                else
                {
                    citizen.HitPoints -= 10;
                    if (citizen.HitPoints < 0)
                    {
                        citizen.HitPoints = 0;
                    }
                }
                citizen.Trained      = false;
                citizen.UsedHospital = false;
                citizen.DrankTeas    = 0;
                using (NoSaveChanges)
                    walletService.AddMoney(citizen.Entity.WalletID, new structs.Money((int)CurrencyTypeEnum.Gold, 0.5m));
            }
            citizenRepository.SaveChanges();
        }
        public Citizen CreateCitizen(RegisterInfo info)
        {
            var entity = entitiesService.CreateEntity(info.Name, EntityTypeEnum.Citizen);

            entity.Equipment.ItemCapacity = 25;
            var country = countriesRepository.GetById(info.CountryID);

            Citizen citizen = new Citizen()
            {
                BirthDay      = configurationRepository.GetCurrentDay(),
                CreationDate  = DateTime.Now,
                CitizenshipID = info.CountryID,
                Email         = info.Email,
                RegionID      = info.RegionID,
                Verified      = true,
                PlayerTypeID  = (int)info.PlayerType,
                ID            = entity.EntityID,
                HitPoints     = 100
            };

            using (NoSaveChanges)
                SetPassword(citizen, info.Password);

            var currency = Persistent.Countries.GetCountryCurrency(country);

            walletService.AddMoney(entity.WalletID, new Money(currency, 50));
            walletService.AddMoney(entity.WalletID, new Money(GameHelper.Gold, 5));
            equipmentService.GiveItem(ProductTypeEnum.Bread, 5, 1, entity.Equipment);


            citizenRepository.Add(citizen);
            citizenRepository.SaveChanges();


            Money citizenFee = new Money(Persistent.Currencies.GetById(country.CurrencyID), country.CountryPolicy.CitizenFee);

            if (walletService.HaveMoney(country.Entity.WalletID, citizenFee))
            {
                Transaction feeTransaction = new Transaction()
                {
                    Arg1 = "Citizen Fee",
                    Arg2 = info.Name,
                    DestinationEntityID = citizen.ID,
                    Money           = citizenFee,
                    SourceEntityID  = country.ID,
                    TransactionType = TransactionTypeEnum.CitizenFee
                };
                transactionService.MakeTransaction(feeTransaction);
            }
            else
            {
                string citMessage = "Your country did not have enough money to give you birth starting money.";
                warningService.AddWarning(citizen.ID, citMessage);

                var    citLink        = EntityLinkCreator.Create(citizen.Entity);
                string countryMessage = $"You did not have enough money to give birth starting money to {citLink}.";
                warningService.AddWarning(country.ID, countryMessage);
            }
            string welcomeMessage = country.GreetingMessage;



            var thread = messageService.CreateNewThread(new List <int> {
                citizen.ID, country.ID
            }, "Welcome message");
            var smp = new SendMessageParams()
            {
                AuthorID = country.ID,
                Content  = welcomeMessage,
                Date     = DateTime.Now,
                Day      = GameHelper.CurrentDay,
                ThreadID = thread.ID
            };

            messageService.SendMessage(smp);

            return(citizen);
        }