private void InstantiateFOVChunks() { Debug.Log($"New {_chunksInFOV} road chunks created."); for (int i = 0; i < _chunksInFOV; i++) { _initChunkGenerator.GenerateChunk(_position, transform); _position += Vector3.forward * _roadMovement; } }
private void SpawnChunk() { _chunkGenerator.GenerateChunk(_position, transform); }