public CharactorBehavior(ICharactorProperty charactorProperty, IMsgCollector msgCollector) { this._charactorProperty = charactorProperty; this._msgCollector = msgCollector; }
private bool CanUpgradeLV(ICharactorProperty _charactor) { return (_charactor.Exp >= _charactor.Lv * _charactor.Lv * _charactor.Lv); }