public ApiUpdaterService(ILogger <ApiUpdaterService> logger, IPlayerService playerService, IPlayerRepository playerRepository, ICharacterRepository characterRepository, ICharacterService characterService, ISkillRepository skillRepository, ISkillService skillService, ICraftableService craftableService, ICraftableRepository craftableRepository, IBondService bondService, IBondRepository bondRepository, ICharacterSkillService characterSkillService, ICharacterSkillRepository characterSkillRepository) { _logger = logger; _playerService = playerService; _playerRepository = playerRepository; _characterService = characterService; _characterRepository = characterRepository; _skillService = skillService; _skillRepository = skillRepository; _itemService = craftableService; _itemRepository = craftableRepository; _bondRepository = bondRepository; _bondService = bondService; _charSkillService = characterSkillService; _charSkillRepository = characterSkillRepository; }
public BasicGameEntityFactory( ICharacterService characterService, ICharacterSkillService characterSkillService, ICharacterQuickListService characterQuicklist, ICharacterMateService characterMate, INpcMonsterService npcMonsterService, IMapMonsterService monsterService) { _characterService = characterService; _characterSkill = characterSkillService; _characterQuicklist = characterQuicklist; _characterMate = characterMate; _npcMonsterService = npcMonsterService; _monsterService = monsterService; }
public CharacterSkillsController(ISkillRepository skillRepository, ICharacterRepository characterRepository, ICharacterSkillRepository characterSkillRepository, ICharacterService characterService, ICharacterSkillService characterSkillService) { _characterRepository = characterRepository; _skillRepository = skillRepository; _characterSkillRepository = characterSkillRepository; _characterService = characterService; _characterSkillService = characterSkillService; }
public GameStartPacketHandler(IPlayerManager playerManager, IMapManager mapManager, IAlgorithmService algorithmService, ICharacterService characterService, ICharacterSkillService characterSkillService, ICharacterQuickListService characterQuicklistService, ICharacterMateService characterMateService, INpcMonsterService npcMonsterService) { _playerManager = playerManager; _mapManager = mapManager; _algorithmService = algorithmService; _characterService = characterService; _characterSkillService = characterSkillService; _characterQuicklistService = characterQuicklistService; _characterMateService = characterMateService; _npcMonsterService = npcMonsterService; }
public CharacterSkillController(ICharacterSkillService characterSkillService) { _characterSkillService = characterSkillService; }
public CharacterSkillController(ICharacterSkillService service) { _service = service; }
public CharacterSkillController(ICharacterSkillService iCharacterSkillService) { _iCharacterSkillService = iCharacterSkillService; }
public CharacterSkillController(ICharacterSkillService csService) { this._csService = csService; }
public CharacterSkillController(ICharacterSkillService characterSkillService) =>
public CharacterSkillController(ICharacterSkillService characterSkillService, DataContext dataContext) { _characterSkillService = characterSkillService; dataContext = dataContext; }
public CharacterSkillController(ICharacterSkillService skillService) { this._skillService = skillService; }