Exemple #1
0
        private void CreateAttackFact(ICharacterInTeam attacker, ICharacterInTeam defender, int actionCounter)
        {
            var newHp = CalculateNewHp(attacker, defender);

            actions.Add(new FightAction
            {
                Action_Order       = actionCounter,
                Attacker_ID        = attacker.getID(),
                Attacker_Position  = attacker.GetPosition(),
                Defender_ID        = defender.getID(),
                Defender_Position  = defender.GetPosition(),
                Defender_New_Hp    = newHp,
                Attacker_DMG_dealt = defender.getHp() - newHp
            });
            defender.setNewHP(newHp);
        }
Exemple #2
0
        public List <Character> StartFight(List <ICharacterInTeam> startCharacters, string firstTeam, string secondTeam)
        {
            var characters = startCharacters.Select(x => x.GetCharacter().CreateCopy()).ToList <ICharacterInTeam>();

            actions.Clear();
            int i             = 1;
            int actionCounter = 1;

            while (!AllCharactersAreDeadInTeam(firstTeam, characters) && !AllCharactersAreDeadInTeam(secondTeam, characters))
            {
                foreach (var attacker in characters.OrderByDescending(x => x.getSpeed()))
                {
                    if (attacker.getHp() > 0)
                    {
                        ICharacterInTeam defender = null;
                        var liveOpponents         = characters.Where(x => x.GetTeam() != attacker.GetTeam() && x.getHp() > 0);
                        var skillType             = attacker.getSkills();

                        if (string.IsNullOrEmpty(skillType))
                        {
                            defender = liveOpponents.FirstOrDefault();
                            if (defender != null)
                            {
                                CreateAttackFact(attacker, defender, actionCounter++);
                            }
                        }
                        else
                        {
                            var attackSkill = SkillFactory.CreateSkill(skillType);
                            var targets     = attackSkill.GetTargets(liveOpponents.ToList());
                            targets.ToList().ForEach(target => CreateAttackFact(attacker, target, actionCounter));
                            actionCounter++;
                        }
                    }
                }
            }

            return(characters.Select(x => x.GetCharacter()).ToList());
        }
Exemple #3
0
        private int CalculateNewHp(ICharacterInTeam attacker, ICharacterInTeam defender)
        {
            int damage = CalculateDamage(attacker, defender);

            return(defender.getHp() < damage ? 0 : defender.getHp() - damage);
        }
Exemple #4
0
        private int CalculateDamage(ICharacterInTeam attacker, ICharacterInTeam defender)
        {
            var attack_value = _randomizer.GetRandomValueInRange(attacker.getMin_Att(), attacker.getMax_Att(), "Attack");

            return(attack_value > defender.getDef() ? attack_value - defender.getDef() : 0);
        }