internal void TranslatePossitionOnClick(ICharacterClass characterClass, IAbility ability)
        {
            Ray        rayFromCam = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit rayHit;

            if (Physics.Raycast(rayFromCam, out rayHit, Camera.main.farClipPlane, abilityMovementMask))
            {
                Vector3 translatePossition = rayHit.point;

                // TODO add translation prop to IAbility ability.TranslationTime
                // TODO add range to translation effect

                characterClass.SetCurrentPossition(Vector3.Slerp(characterClass.GetCurrentPossition(), translatePossition, 3f));
            }
        }