/// <summary> /// Upload the data to a display list. /// </summary> /// <param name="displayList">The display list that should receive the data</param> public void Render(IChangeableDisplayList <VertexPositionColor> displayList) { if (displayList == null) { throw new ArgumentNullException(nameof(displayList)); } var(verts, inds) = Render(); displayList.SetIndices(inds); displayList.SetVertices(verts); }
private void Setup() { random = new Random(); font = Font.GenerateFromFont("OpenSans-Regular.ttf", 50); var textSprites = font.DrawString("HelloWorld", 0, 0); renderer = new SpriteRenderer(); renderer.SetRenderItems(textSprites); resourceSet = new TextureResourceSet(window); displayList = DynamicDisplayList <VertexPositionColorTexture> .Create(renderer); renderer.RenderToData((vertices, count, tex) => { displayList.SetIndices(SpriteRenderer.GetIndices(count)); displayList.SetVertices(vertices); resourceSet.Texture = tex; }); }