private void OnClick(ICellModel cellModel) { if (_paused) { cellModel.IsAlive = !cellModel.IsAlive; } }
public Cell() { Down = new CellNull(); Up = new CellNull(); Left = new CellNull(); Right = new CellNull(); }
private void BuildBoard(int numLines, int numColumns, ICellModel cellModelPrototype, float cellWidth = 1f, float cellHeight = 1f) { _boardModel = new BoardModel(numLines, numColumns, cellModelPrototype, cellWidth, cellHeight); float halfWidth = cellWidth * (numColumns - 1) * 0.5f; float halfHeight = cellHeight * (numLines - 1) * 0.5f; for (int i = 0; i < numLines; i++) { for (int j = 0; j < numColumns; j++) { float x = Mathf.Lerp(-halfWidth, halfWidth, j / (numColumns - 1f)); float y = Mathf.Lerp(halfHeight, -halfHeight, i / (numLines - 1f)); ICellModel cellModelInstance = _boardModel.Cells[i, j]; cellModelInstance.OnClick.AddListener(OnClick); cellModelInstance.Transform.localScale = new Vector3(cellWidth, cellHeight, 1f); cellModelInstance.GameObject.name = string.Format("Cell [{0}:{1}]", i, j); Vector3 cellPosition = transform.TransformPoint(new Vector3(x, y, transform.localPosition.z)); cellModelInstance.Transform.localPosition = cellPosition; cellModelInstance.Transform.parent = transform; } } }
protected virtual void OnEnable() { if (_cellModelPrototype == null) { _cellModelPrototype = _cellPrefab.GetComponent <ICellModel>(); } BuildBoard(_numLines, _numColumns, _cellModelPrototype, _cellWidth, _cellHeight); _simulationStepText.text = string.Format("Simulation Step: {0}", SimulationStep.ToString()); if (!_paused) { Play(); } }
public ICellModel getCell(int col) { if (col >= 0 && col <= 16383) { ICellModel cellModel = default(ICellModel); if (this.CellsMap.TryGetValue(col, out cellModel)) { return(cellModel); } CT_Cell cT_Cell = new CT_Cell(); cT_Cell.R_Attr = CellPair.Name(this.RowNumber, col); cellModel = new XMLCellModel(this._worksheetModel, this._manager, cT_Cell); this.CellsMap.Add(col, cellModel); return(cellModel); } throw new FatalException(); }
internal Cell(ICellModel model) { mModel = model; }
public Cell(ICellModel model) { this.mModel = model; }