Exemple #1
0
        /*   public void Load(SpriteBatch spriteBatch,SpriteFont _damage)
         * {
         *     this.spriteBatch = spriteBatch;
         *     font_damage = _damage;
         * }*/

        protected override void LoadContent()
        {
            CelCount celCount = new CelCount(3, 1);

            celAnimationManager.AddAnimation("my_ghost", "my_ghost", celCount, 10);
            frameheight = celAnimationManager.GetAnimationFrameHeight("my_ghost");
            frameWidth  = celAnimationManager.GetAnimationFrameWidth("my_ghost");
            celAnimationManager.ToggleAnimation("my_ghost");

            celAnimationManager.AddAnimation("Ghost_death", "Ghost_death", celCount, 10);
            frameheight = celAnimationManager.GetAnimationFrameHeight("Ghost_death");
            frameWidth  = celAnimationManager.GetAnimationFrameWidth("Ghost_death");
            celAnimationManager.ToggleAnimation("Ghost_death");
        }
Exemple #2
0
        /* public void Load(SpriteBatch spriteBatch,SpriteFont _damage)
         * {
         *   this.spriteBatch = spriteBatch;
         *   font_damage = _damage;
         * }*/

        protected override void LoadContent()
        {
            CelCount celCount = new CelCount(8, 1);

            celAnimationManager.AddAnimation("Ramona_Swing", "Ramona_Swing", celCount, 10);
            celAnimationManager.PauseAnimation("Ramona_Swing");
            celCount = new CelCount(8, 1);
            celAnimationManager.AddAnimation("Ramona_Slam", "Ramona_Slam", celCount, 10);
            celAnimationManager.PauseAnimation("Ramona_Slam");

            celCount = new CelCount(8, 1);
            celAnimationManager.AddAnimation("Ramona_run", "Ramona_run", celCount, 10);

            frameheight = celAnimationManager.GetAnimationFrameHeight("Ramona_run");
            frameWidth  = celAnimationManager.GetAnimationFrameWidth("Ramona_run");

            celAnimationManager.ToggleAnimation("Ramona_run");
        }
Exemple #3
0
        protected override void LoadContent()
        {
            CelCount celCount = new CelCount(9, 1);

            celAnimationManager.AddAnimation("skeleton_left", "..//Enemy//Skeleton//skeleton_left", celCount, 10);
            celAnimationManager.AddAnimation("skeleton_right", "..//Enemy//Skeleton//skeleton_right", celCount, 10);
            celAnimationManager.AddAnimation("skeleton_up", "..//Enemy//Skeleton//skeleton_up", celCount, 10);
            celAnimationManager.AddAnimation("skeleton_down", "..//Enemy//Skeleton//skeleton_down", celCount, 10);
            celCount = new CelCount(6, 1);
            celAnimationManager.AddAnimation("skeleton_attac_left", "..//Enemy//Skeleton//skeleton_attac_left", celCount, 10);
            celAnimationManager.AddAnimation("skeleton_attac_right", "..//Enemy//Skeleton//skeleton_attac_right", celCount, 10);
            celAnimationManager.AddAnimation("skeleton_attac_up", "..//Enemy//Skeleton//skeleton_attac_up", celCount, 10);
            celAnimationManager.AddAnimation("skeleton_attac_down", "..//Enemy//Skeleton//skeleton_attac_down", celCount, 10);
        }
Exemple #4
0
        protected override void LoadContent()
        {
            CelCount celCount = new CelCount(9, 1);

            celAnimationManager.AddAnimation("orc_left", "orc_left", celCount, 10);
            celAnimationManager.AddAnimation("orc_right", "orc_right", celCount, 10);
            celAnimationManager.AddAnimation("orc_up", "orc_up", celCount, 10);
            celAnimationManager.AddAnimation("orc_down", "orc_down", celCount, 10);
            celAnimationManager.ToggleAnimation("orc_left");
            celCount = new CelCount(6, 1);
            celAnimationManager.AddAnimation("orc_slash_left", "orc_slash_left", celCount, 10);
            celAnimationManager.AddAnimation("orc_slash_right", "orc_slash_right", celCount, 10);
            celAnimationManager.AddAnimation("orc_slash_up", "orc_slash_up", celCount, 10);
            celAnimationManager.AddAnimation("orc_slash_down", "orc_slash_down", celCount, 10);
            celAnimationManager.AddAnimation("orc_dead", "orc_dead", celCount, 10);
            celCount = new CelCount(8, 1);
            celAnimationManager.AddAnimation("orc_shield_left", "orc_shield_left", celCount, 10);
            celAnimationManager.AddAnimation("orc_shield_right", "orc_shield_right", celCount, 10);
            celAnimationManager.AddAnimation("orc_shield_up", "orc_shield_up", celCount, 10);
            celAnimationManager.AddAnimation("orc_shield_down", "orc_shield_down", celCount, 10);
            celCount = new CelCount(1, 1);
            celAnimationManager.AddAnimation("heart", "..//Misc//heart", celCount, 10);
            celAnimationManager.AddAnimation("heart_broken", "..//Misc//heart_broken", celCount, 10);
            celAnimationManager.AddAnimation("orc_grave", "orc_grave", celCount, 10);
        }