public override void Execute() { bool isCashDispensed = false; decimal availableBalance; IBankDatabase bankDatabase = base.BankDatabase; do { _amount = (decimal)DisplayMenuOfAmounts(); if (_amount != CANCELED) { availableBalance = bankDatabase.getAvailableBalance(AccountNumber); if (_amount <= availableBalance) { if (_cashDispenser.IsSufficiantCashAvailable(_amount)) { bankDatabase.Debit(AccountNumber, _amount); _cashDispenser.DispenseCash(_amount); isCashDispensed = true; Screen.DisplayMessageLine("\nYour cash has been dispensed. Please take your cash now."); } else { Screen.DisplayMessageLine("\nInsufficient cash available in the ATM.\n\nPlease choose a smaller amount."); } } else { Screen.DisplayMessage("\nInsufficient funds in your account.\n\nPlease choose a smaller amount."); } Sleep(3000); } else { Screen.DisplayMessageLine("\nCancelling transaction..."); Sleep(3000); return; } } while (!isCashDispensed); }
public void WithdrawCash(long cash) { _cashDispenser.CashDispensedSuccess += _display.DisplaySucess; _cashDispenser.CashDispensedFailed += _display.DisplayError; _cashDispenser.DispenseCash(_withdrawAmount); }