void Turn() { ICard card1 = user1.deck.GetRandomCard(); ICard card2 = user2.deck.GetRandomCard(); float card1EffectiveDamage = card1.CombatBehavior(card2); float card2EffectiveDamage = card2.CombatBehavior(card1); log.Add(String.Format("Round: {0}", round)); if (card1EffectiveDamage > card2EffectiveDamage) { log.Add(String.Format("Player1: {0}({1}-->{2}) has won against Player2: {3}({4}-->{5})", card1.name, card1.damage, card1EffectiveDamage, card2.name, card2.damage, card2EffectiveDamage)); user2.deck.RemoveCard(); user1.deck.AddCard(card2); log.Add(String.Format("{0} has been transferred to Player 1\n", card2.name)); return; } log.Add(String.Format("Player2: {0}({1}-->{2}) has won against Player1: {3}({4}-->{5})", card2.name, card2.damage, card2EffectiveDamage, card1.name, card1.damage, card1EffectiveDamage)); user1.deck.RemoveCard(); user2.deck.AddCard(card1); log.Add(String.Format("{0} has been transferred to Player 2\n", card1.name)); }