Exemple #1
0
        /// <summary>
        /// Mark a node and all dependents as dirty for the next refresh.
        /// </summary>
        /// <param name="node"></param>
        public void Dirty(ICanDirty element)
        {
            m_Dirty.Add(element);

            // Also dirty outputs if a NodeView
            if (element is NodeView)
            {
                var node = element as NodeView;
                foreach (var port in node.outputs)
                {
                    foreach (var conn in port.connections)
                    {
                        Dirty(conn.input.node as NodeView);
                    }
                }
            }
        }
Exemple #2
0
 /// <summary>
 /// Poormans NotifyPropertyChanged Bubbler. Classes that impl ICanDirty can subscribe to this event to
 /// send IsDirty flag and in turn notify up to singleton NotifyIconViewModel.Current.Manager.IsDirty.
 /// MainWindow will check this flag before closing and prompt user to save/dicard changes.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void SelectedWorkItemViewModel_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
 {
     if (e.PropertyName == "StartDate" || e.PropertyName == "EndDate" || e.PropertyName == "Effort")
     {
         OnPropertyChanged("WorkItemSummaryHoursCompleted");
     }
     if (e.PropertyName == "IsDirty")
     {
         ICanDirty item = (sender as ICanDirty);
         if (item.IsDirty)
         {
             if (!selectedWorkItemViewModel.IsDirty)
             {
                 selectedWorkItemViewModel.ForceIsDirty(true, false); // no notify
             }
             IsDirty = true;
         }
         UpdateSelectedWorkItem(selectedWorkItemViewModel);
     }
 }
Exemple #3
0
        /// <summary>
        /// Mark a node and all dependents as dirty for the next refresh.
        /// </summary>
        public void Dirty(ICanDirty element)
        {
            dirtyElements.Add(element);

            // TODO: Not the best place for this.
            EditorUtility.SetDirty(Graph);

            element.Dirty();

            // Also dirty outputs if a NodeView
            if (element is NodeView node)
            {
                foreach (var port in node.Outputs)
                {
                    foreach (var conn in port.connections)
                    {
                        if (!dirtyElements.Contains(conn.input.node as NodeView))
                        {
                            Dirty(conn.input.node as NodeView);
                        }
                    }
                }
            }
        }