public override void Initialize() { Logger.Trace("init()"); // import required services. this._cameraController = (ICameraControlService) this.Game.Services.GetService(typeof (ICameraControlService)); this._player = (IPlayer) this.Game.Services.GetService(typeof (IPlayer)); this._cameraController.LookAt(Vector3.Down); this._player.SpawnPlayer(new Vector2Int(0, 0)); base.Initialize(); }
public override void Initialize() { Logger.Trace("init()"); // import required services. this._cameraController = (ICameraControlService)this.Game.Services.GetService(typeof(ICameraControlService)); this._player = (IPlayer)this.Game.Services.GetService(typeof(IPlayer)); this._cameraController.LookAt(Vector3.Down); this._player.SpawnPlayer(new Vector2Int(0, 0)); base.Initialize(); }
public override void Initialize() { Logger.Trace("init()"); // import required services. this._cameraController = (ICameraControlService)this.Game.Services.GetService(typeof(ICameraControlService)); this._player = (IPlayer)this.Game.Services.GetService(typeof(IPlayer)); //this.ChunkBuilder = new QueuedBuilder(this.Game, this._player, this); // the chunk builder. //this.Game.Components.Add(this.ChunkBuilder); this._cameraController.LookAt(Vector3.Down); this._player.SpawnPlayer(new Vector2Int(1000, 1000)); base.Initialize(); }
/// <summary> /// Initializes the input manager. /// </summary> public override void Initialize() { Logger.Trace("init()"); // import required services. this._world = (IWorld)this.Game.Services.GetService(typeof(IWorld)); this._player = (IPlayer)this.Game.Services.GetService(typeof(IPlayer)); this._graphicsManager = (IGraphicsManager)this.Game.Services.GetService(typeof(IGraphicsManager)); this._cameraController = (ICameraControlService)this.Game.Services.GetService(typeof(ICameraControlService)); this._ingameDebuggerService = (IInGameDebuggerService)this.Game.Services.GetService(typeof(IInGameDebuggerService)); this._fogger = (IFogger)this.Game.Services.GetService(typeof(IFogger)); this._skyService = (ISkyService)this.Game.Services.GetService(typeof(ISkyService)); this._chunkCache = (IChunkCache)this.Game.Services.GetService(typeof(IChunkCache)); this._bloomService = (IBloomService)this.Game.Services.GetService(typeof(IBloomService)); // get current mouse & keyboard states. this._previousKeyboardState = Keyboard.GetState(); this._previousMouseState = Mouse.GetState(); base.Initialize(); }
/// <summary> /// Initializes the input manager. /// </summary> public override void Initialize() { Logger.Trace("init()"); // import required services. this._world = (IWorld) this.Game.Services.GetService(typeof (IWorld)); this._player = (IPlayer) this.Game.Services.GetService(typeof (IPlayer)); this._graphicsManager = (IGraphicsManager) this.Game.Services.GetService(typeof (IGraphicsManager)); this._cameraController = (ICameraControlService) this.Game.Services.GetService(typeof (ICameraControlService)); this._ingameDebuggerService =(IInGameDebuggerService) this.Game.Services.GetService(typeof (IInGameDebuggerService)); this._fogger = (IFogger) this.Game.Services.GetService(typeof (IFogger)); this._skyService = (ISkyService) this.Game.Services.GetService(typeof (ISkyService)); this._chunkCache = (IChunkCache) this.Game.Services.GetService(typeof (IChunkCache)); this._bloomService = (IBloomService) this.Game.Services.GetService(typeof (IBloomService)); // get current mouse & keyboard states. this._previousKeyboardState = Keyboard.GetState(); this._previousMouseState = Mouse.GetState(); base.Initialize(); }
public override void Initialize() { Logger.Trace("init()"); // import required services. this._cameraController = (ICameraControlService) this.Game.Services.GetService(typeof (ICameraControlService)); this._player = (IPlayer) this.Game.Services.GetService(typeof (IPlayer)); //this.ChunkBuilder = new QueuedBuilder(this.Game, this._player, this); // the chunk builder. //this.Game.Components.Add(this.ChunkBuilder); this._cameraController.LookAt(Vector3.Down); this._player.SpawnPlayer(new Vector2Int(1000, 1000)); base.Initialize(); }