public ChatClientNetChannel(IActorSystem<IRoomActor> rooms, ICallbacksGatewayNode callbacksNode, INetNode node,  
     ITransportChannel transportChannel, IMessageSerializer serializer, ICoreEvents logger, INetNodeConfig config, IBufferPool bufferPool) 
     : base(node, transportChannel, serializer, logger, config, bufferPool)
 {
     _rooms = rooms;
     _callbacksNode = callbacksNode;
 }
Exemple #2
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 public ChatClientNetChannel(IActorSystem <IRoomActor> rooms, ICallbacksGatewayNode callbacksNode, INetNode node,
                             ITransportChannel transportChannel, IMessageSerializer serializer, ICoreEvents logger, INetNodeConfig config, IBufferPool bufferPool)
     : base(node, transportChannel, serializer, logger, config, bufferPool)
 {
     _rooms         = rooms;
     _callbacksNode = callbacksNode;
 }
 public RoomActor(ICallbacksGatewayNode node)
 {
     _node = node;
 }
 public RoomActor(ICallbacksGatewayNode node, IReliableStateManager stateManager)
 {
     _node         = node;
     _stateManager = stateManager;
 }
 public RoomActor(ICallbacksGatewayNode node)
 {
     _node = node;
 }
 public RoomActor(ICallbacksGatewayNode node, IReliableStateManager stateManager)
 {
     _node = node;
     _stateManager = stateManager;
 }