public ContactPhoneViewModel(ICallManager callManager, IContactPhoneLocal contactPhone) { _callManager = callManager; Id = contactPhone.Id; Number = contactPhone.Number; Comment = contactPhone.Comment; }
public static AssetBundle LoadFromFile(string path) { var iCall = ICallManager.GetICall <d_LoadFromFile>("UnityEngine.AssetBundle::LoadFromFile_Internal"); var ptr = iCall.Invoke(IL2CPP.ManagedStringToIl2Cpp(path), 0u, 0UL); return(new AssetBundle(ptr)); }
public static AssetBundle LoadFromMemory(byte[] binary, uint crc = 0) { var iCall = ICallManager.GetICall <d_LoadFromMemory>("UnityEngine.AssetBundle::LoadFromMemory_Internal"); var ptr = iCall(((Il2CppStructArray <byte>)binary).Pointer, crc); return(new AssetBundle(ptr)); }
public OptimalPackageManager() { packageManager = GetContainer().Resolve <IPackageManager>(); crmManager = GetContainer().Resolve <ICRMManager>(); smsManager = GetContainer().Resolve <ISMSManager>(); callManager = GetContainer().Resolve <ICallManager>(); lineManager = GetContainer().Resolve <ILineManager>(); }
public WebBrowserTrigger(ICallManager callManager, Browser browser, string urlPattern, string[] triggerHeaders) { _callManager = callManager; _browser = browser; _urlPattern = urlPattern; _triggerHeaders = triggerHeaders; _callManager.OnCallStateChanged += CallManager_OnCallStateChanged; }
public ReportsEngineManager() { _clientTypeManager = GetContainer().Resolve <IClientTypeManager>(); _smsManager = GetContainer().Resolve <ISMSManager>(); _callManager = GetContainer().Resolve <ICallManager>(); _clientManager = GetContainer().Resolve <IClientManager>(); _packageManager = GetContainer().Resolve <IPackageManager>(); _lineManager = GetContainer().Resolve <ILineManager>(); _crmManager = GetContainer().Resolve <ICRMManager>(); }
public UnityEngine.Object[] LoadAllAssets() { var iCall = ICallManager.GetICall <d_LoadAssetWithSubAssets_Internal>("UnityEngine.AssetBundle::LoadAssetWithSubAssets_Internal"); var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(""), Il2CppType.Of <UnityEngine.Object>().Pointer); if (ptr == IntPtr.Zero) { return(new UnityEngine.Object[0]); } return(new Il2CppReferenceArray <UnityEngine.Object>(ptr)); }
public T LoadAsset <T>(string name) where T : UnityEngine.Object { var iCall = ICallManager.GetICall <d_LoadAsset_Internal>("UnityEngine.AssetBundle::LoadAsset_Internal"); var ptr = iCall.Invoke(m_bundlePtr, IL2CPP.ManagedStringToIl2Cpp(name), Il2CppType.Of <T>().Pointer); if (ptr == IntPtr.Zero) { return(null); } return(new UnityEngine.Object(ptr).TryCast <T>()); }
public void SetManagers(IImManager imManager, ICallManager callManager, IAccountManager accountManager, IMediaManager mediaManager) { Helper.GuardNotNull(imManager); Helper.GuardNotNull(callManager); Helper.GuardNotNull(accountManager); Helper.GuardNotNull(mediaManager); ImManager = imManager; CallManager = callManager; AccountManager = accountManager; MediaManager = mediaManager; }
public void SetManagers(IImManager imManager, ICallManager callManager, IAccountManager accountManager, IMediaManager mediaManager) { Helper.GuardNotNull(imManager); Helper.GuardNotNull(callManager); Helper.GuardNotNull(accountManager); Helper.GuardNotNull(mediaManager); ImManager = imManager; CallManager = callManager; AccountManager = accountManager; MediaManager = mediaManager; }
public EventHandler(IEventManager eventManager, ISourceManager sourceManager, ITextManager textManager, ICallManager callManager, IVoiceService voiceService, IBlobManager blobManager, ITelephonyHandler telephonyHandler) { _eventManager = eventManager; _sourceManager = sourceManager; _textManager = textManager; _callManager = callManager; _voiceService = voiceService; _blobManager = blobManager; _telephonyHandler = telephonyHandler; _textConverter = new TemplateToTextConverter(); _audioConverter = new AudioFileConverter(); }
public ActionHandler( IAudioManager audioManager = null, ICallManager callManager = null, IGPSManager gpsManager = null, INotificationManager notificationManager = null, ISmsManager smsManager = null) { this.audioManager = audioManager ?? this.audioManager; this.callManager = callManager ?? this.callManager; this.gpsManager = gpsManager ?? this.gpsManager; this.notificationManager = notificationManager ?? this.notificationManager; this.smsManager = smsManager ?? this.smsManager; this.audioManager = audioManager ?? this.audioManager; HasAuthenticatedMusicManager = false; }
public static void TriggerSimulation(ICallManager callManager, IEmployeeManager employeeManager) { Logger.InfoLog("DispatchSimulator started\n"); while (callManager.HasUnhandledCalls()) { Call call = callManager.GetNextCall(); bool callSuccessfullyAssigned = employeeManager.DispatchCall(call); employeeManager.FinishCalls(); if (!callSuccessfullyAssigned) { callManager.ReAddCall(call); } } while (employeeManager.GetBusyEmployees().Count != 0) { employeeManager.FinishCalls(); } Logger.InfoLog($"\nDispatchSimulator finished. {callManager.GetCompletedCallCount()} calls handled successfully."); }
public SinglePostcodeService(ICallManager callManager) { CallManager = callManager; SinglePostcodeDTO = new DTO <SinglePostcodeResponse>(); }
public InvoiceManager() { callManager = GetContainer().Resolve <ICallManager>(); smsManager = GetContainer().Resolve <ISMSManager>(); crmManager = GetContainer().Resolve <ICRMManager>(); }
public CallManagmentController(IEmployeeRegisterManager employeeRegisterManager, ICallManager callManager) { _employeeRegisterManager = employeeRegisterManager; _callManager = callManager; }
public BulkPostcodeService(ICallManager callManager) { CallManager = callManager; BulkPostcodeDTO = new DTO <BulkPostcodeResponse>(); }
public static void UnloadAllAssetBundles(bool unloadAllObjects) { var iCall = ICallManager.GetICall <d_UnloadAllAssetBundles>("UnityEngine.AssetBundle::UnloadAllAssetBundles"); iCall.Invoke(unloadAllObjects); }
public TvMazeScraperApi(IRequestSender requestSender, ICallManager callManager) { RequestSender = requestSender; CallManager = callManager; }
public void Unload(bool unloadAssets = true) { var iCall = ICallManager.GetICall <d_Unload>("UnityEngine.AssetBundle::Unload"); iCall.Invoke(this.m_bundlePtr, unloadAssets); }