private void ChangeProcessor(IByteProcessor newprocessor) { //既存のやつがあればリセット if (_currentByteProcessor != null) { _currentByteProcessor.Flush(); } if (newprocessor != null) { newprocessor.Init(); } _currentByteProcessor = newprocessor; _state = State.Normal; }
private void ChangeProcessor(IByteProcessor newprocessor) { //Šù‘¶‚Ì‚â‚‚ª‚ ‚ê‚΃ŠƒZƒbƒg if (_currentByteProcessor != null) { _currentByteProcessor.Flush(); } if (newprocessor != null) { newprocessor.Init(); } _currentByteProcessor = newprocessor; _state = State.Normal; }
private void ChangeProcessor(IByteProcessor newprocessor) { //�����̂��������Z�b�g if (_currentByteProcessor != null) { _currentByteProcessor.Flush(); } if (newprocessor != null) { newprocessor.Init(); } _currentByteProcessor = newprocessor; _state = State.Normal; }