internal ButtonHandler(IButtonBehavior button, WeakReference <MixedRealityExtensionApp> appRef, IActor attachedActor) : base(button, appRef, attachedActor) { RegisterActionHandler(button.Hover, nameof(button.Hover)); RegisterActionHandler(button.Click, nameof(button.Click)); RegisterActionHandler(button.Button, nameof(button.Button)); }
public Block(Type t, Moves m, IBlockTickBehavior btb, BlockReaction from, BlockReaction to, IButtonBehavior bb, CloneBehavior cb, ITrapReleaseBehavior trb, IDestroyBehavior db) { Trapped = false; type = t; facing = m; tickBehavior = btb; this.@from = from; this.to = to; buttonBehavior = bb; cloneBehavior = cb; trapReleaseBehavior = trb; destroyBehavior = db; }
public override Block CreateBlock(Type type, Moves facing) { Block ret = null; IBlockTickBehavior nullTick = NullTickBehavior.Instance; IButtonBehavior nullButton = NullButtonBehavior.Instance; CloneBehavior nullClone = NullCloneBehavior.Instance; ITrapReleaseBehavior defaultTrap = DefaultTrapReleaseBehavior.Instance; BlockReaction canMove = CanMove.Instance; BlockReaction cannotMove = CannotMove.Instance; IDestroyBehavior defaultDestroy = DefaultDestroyBehavior.Instance; switch (type) { case Type.BLOB: ret = new Block(type, facing, BlobTickBehavior.Instance, canMove, CreatureTo.Instance, nullButton, BlobCloneBehavior.Instance, defaultTrap, defaultDestroy); break; case Type.BLOCK: ret = new Block(type, facing, nullTick, canMove, BlockTo.Instance, nullButton, CloneSameDirection.Instance, defaultTrap, defaultDestroy); break; case Type.BLUEBUTTON: ret = new Block(type, facing, nullTick, canMove, BlueButtonTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.BLUEKEY: ret = new Block(type, facing, nullTick, canMove, BlueKeyTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.BLUELOCK: ret = new Block(type, facing, nullTick, canMove, BlueLockTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.BLUEWALLFAKE: ret = new Block(type, facing, nullTick, canMove, BlueWallFakeTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.BLUEWALLREAL: ret = new Block(type, facing, nullTick, canMove, BlueWallRealTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.BOMB: ret = new Block(type, facing, nullTick, canMove, BombTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.BROWNBUTTON: ret = new Block(type, facing, nullTick, BrownButtonFrom.Instance, BrownButtonTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.BUG: ret = new Block(type, facing, BugTickBehavior.Instance, canMove, CreatureTo.Instance, nullButton, CloneBoss.Instance, ControllerTrapReleaseBehavior.Instance, defaultDestroy); break; case Type.BURNEDCHIP: break; case Type.CHIP: ret = new Block(type, facing, ChipTickBehavior.Instance, canMove, ChipTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); Game.Instance.Chip = ret; break; case Type.CLONEBLOCK: break; case Type.CLONEMACHINE: ret = new Block(type, facing, nullTick, cannotMove, cannotMove, CloneMachineBehavior.Instance, nullClone, defaultTrap, defaultDestroy); break; case Type.COMPUTERCHIP: ret = new Block(type, facing, nullTick, canMove, ComputerChipTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.DIRT: ret = new Block(type, facing, nullTick, canMove, DirtTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.DROWNEDCHIP: break; case Type.EXIT: ret = new Block(type, facing, nullTick, canMove, ExitTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.FAKEEXIT: break; case Type.FIRE: ret = new Block(type, facing, nullTick, canMove, FireTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.FIREBOOTS: ret = new Block(type, facing, nullTick, canMove, FirebootsTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.FIREBALL: ret = new Block(type, facing, FireballTickBehavior.Instance, canMove, CreatureTo.Instance, nullButton, CloneSameDirection.Instance, defaultTrap, defaultDestroy); break; case Type.FLIPPERS: ret = new Block(type, facing, nullTick, canMove, FlippersTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.FLOOR: ret = new Block(); ret.SetType(Type.FLOOR); break; case Type.FORCEFLOOR: ret = new Block(type, facing, nullTick, canMove, ForceFloorTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.RANDOMFORCEFLOOR: ret = new Block(type, facing, nullTick, canMove, RandomForceFloorTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.GLIDER: ret = new Block(type, facing, GliderTickBehavior.Instance, canMove, CreatureTo.Instance, nullButton, CloneSameDirection.Instance, defaultTrap, defaultDestroy); break; case Type.GRAVEL: ret = new Block(type, facing, nullTick, canMove, GravelTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.GREENBUTTON: ret = new Block(type, facing, nullTick, canMove, GreenButtonTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.GREENKEY: ret = new Block(type, facing, nullTick, canMove, GreenKeyTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.GREENLOCK: ret = new Block(type, facing, nullTick, canMove, GreenLockTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.HIDDENWALL: ret = new Block(type, facing, nullTick, canMove, BlueWallRealTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.HINT: ret = new Block(type, facing, nullTick, HintFrom.Instance, HintTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.ICE: ret = new Block(type, facing, nullTick, IceFrom.Instance, IceTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.ICECORNER: ret = new Block(type, facing, nullTick, IceFrom.Instance, IceCornerTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.ICEBLOCK: // ? break; case Type.ICESKATES: ret = new Block(type, facing, nullTick, canMove, IceskatesTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.INVISIBLEWALL: ret = new Block(type, facing, nullTick, canMove, cannotMove, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.LOCK: break; case Type.PARAMECIUM: ret = new Block(type, facing, ParameciumTickBehavior.Instance, canMove, CreatureTo.Instance, nullButton, CloneBoss.Instance, ControllerTrapReleaseBehavior.Instance, defaultDestroy); break; case Type.PINKBALL: ret = new Block(type, facing, PinkballTickBehavior.Instance, canMove, CreatureTo.Instance, nullButton, CloneSameDirection.Instance, defaultTrap, defaultDestroy); break; case Type.RECESSEDWALL: ret = new Block(type, facing, nullTick, canMove, RecessedWallTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.REDBUTTON: ret = new Block(type, facing, nullTick, canMove, RedButtonTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.REDKEY: ret = new Block(type, facing, nullTick, canMove, RedKeyTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.REDLOCK: ret = new Block(type, facing, nullTick, canMove, RedLockTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.SOCKET: ret = new Block(type, facing, nullTick, canMove, SocketTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.SUCTIONBOOTS: ret = new Block(type, facing, nullTick, canMove, SuctionbootsTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.SWIMMINGCHIP: break; case Type.TANK: TankBehavior tb = new TankBehavior(); IButtonBehavior bb = tb; ret = new Block(type, facing, tb, canMove, CreatureTo.Instance, bb, CloneSameDirection.Instance, defaultTrap, defaultDestroy); Buttons.AddBlueButtonsListener(ret); break; case Type.TEETH: ret = new Block(type, facing, TeethTickBehavior.Instance, canMove, CreatureTo.Instance, nullButton, CloneBoss.Instance, ControllerTrapReleaseBehavior.Instance, defaultDestroy); break; case Type.TELEPORT: ret = new Block(type, facing, nullTick, canMove, TeleportTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.THIEF: ret = new Block(type, facing, nullTick, canMove, ThiefTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.THINWALL: ret = new Block(type, facing, nullTick, ThinWallFrom.Instance, ThinWallTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.THINWALLSE: ret = new Block(type, facing, nullTick, ThinWallSeFrom.Instance, ThinWallSeTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.TOGGLEWALLCLOSED: // Yes, fallthrough case Type.TOGGLEWALLOPEN: ret = new Block(type, facing, nullTick, canMove, ToggleWallTo.Instance, ToggleWallBehavior.Instance, nullClone, defaultTrap, defaultDestroy); Buttons.AddGreenButtonsListener(ret); break; case Type.TRAP: ret = new Block(type, facing, nullTick, cannotMove, TrapTo.Instance, TrapBehavior.Instance, nullClone, defaultTrap, defaultDestroy); break; case Type.WALKER: ret = new Block(type, facing, WalkerTickBehavior.Instance, canMove, CreatureTo.Instance, nullButton, CloneSameDirection.Instance, defaultTrap, defaultDestroy); break; case Type.WALL: ret = new Block(type, facing, nullTick, canMove, cannotMove, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.WATER: ret = new Block(type, facing, nullTick, WaterFrom.Instance, WaterTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.YELLOWKEY: ret = new Block(type, facing, nullTick, canMove, YellowKeyTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; case Type.YELLOWLOCK: ret = new Block(type, facing, nullTick, canMove, YellowLockTo.Instance, nullButton, nullClone, defaultTrap, defaultDestroy); break; } if (ret == null) { // System.out.println("The block requested hasn't been implemented. Using default behaviors"); ret = new Block(type, facing); } return(ret); }
public HtmlButton() { _buttonBehavior = AddBehavior <IButtonBehavior>(); }
public HtmlButton() { _buttonBehavior = AddBehavior<IButtonBehavior>(); }
public SingleButton SetBehavior(IButtonBehavior behave) { this.behave = behave; this.behave.ButtonId = this.ButtonId; return(this); }