private void CollizionForBulletAndShip(IBullet bullet, ShipBase ship) { if (((bullet.Coordinates - ship.Coordinates).Length() > 32) || (bullet.Shooter == ship.Player.Name)) { return; } var firstPart = ship.Coordinates + ship.MoveVector * 15; var secondPart = ship.Coordinates - ship.MoveVector * 15; if (((bullet.Coordinates - ship.Coordinates).Length() > 16) && ((bullet.Coordinates - firstPart).Length() > 16) && ((bullet.Coordinates - secondPart).Length() > 16)) { return; } ship.Health -= bullet.Damage; bullet.Dispose(); }