public BuildingController(IBuildingService buildingService, ILogger logger, IBuildingFactory buildingFactory, IHouseInfoService houseInfoService)
 {
     _buildingService  = buildingService;
     _ILogger          = logger;
     _buildingFactory  = buildingFactory;
     _houseInfoService = houseInfoService;
 }
 public TestCommandExecutor()
 {
     this.database        = new TestDatabase();
     this.buildingFactory = new BuildingFactory();
     this.unitFactory     = new UnitFactory();
     this.resourceFactory = new ResourceFactory();
 }
 public void InjectDependencies(
     DiContainer container, DescriptionTooltip tooltip, IBuildingFactory buildingFactory
     )
 {
     Container       = container;
     Tooltip         = tooltip;
     BuildingFactory = buildingFactory;
 }
 public FreeBuildingApplier(
     IBuildingProductionValidityLogic buildingProductionValidityLogic,
     IBuildingFactory buildingFactory
     )
 {
     BuildingProductionValidityLogic = buildingProductionValidityLogic;
     BuildingFactory = buildingFactory;
 }
Exemple #5
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 public Engine(IBuildingFactory buildingFactory, IResourseFactory resourseFactory, IUnitFactory unitFactory, IData empireData, IInputReader reader, IOutputWriter writer)
 {
     this.buildingFactory = buildingFactory;
        this.resourseFactory = resourseFactory;
        this.unitFactory = unitFactory;
        this.empireData = empireData;
        this.reader = reader;
        this.writer = writer;
 }
        public Engine(IUserInterface userInterface,IDatabase db)
        {
            this.buildingFactory = new BuildingFactory();
            this.resourceFactory = new ResourceFactory();
            this.unitFactory = new UnitFactory();

            this.io = userInterface;
            this.db = db;
        }
Exemple #7
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 public Engine(IUnitFactory unitFactory, IResourceFactory resourceFactory,IBuildingFactory buildingFactory, IInputReader reader, IOutputWriter writer, IEmpiresData data)
 {
     this.unitFactory = unitFactory;
     this.resourceFactory = resourceFactory;
     this.buildingFactory = buildingFactory;
     this.reader = reader;
     this.writer = writer;
     this.data = data;
 }
 public Engine(IBuildingFactory buildingFactory, IResourceFactory resourceFactory, IUnitFactory unitFactory, IData data, IInputReader reader, IOuptupWriter writer)
 {
     this.buildingFactory = buildingFactory;
     this.resourceFactory = resourceFactory;
     this.unitFactory = unitFactory;
     this.data = data;
     this.reader = reader;
     this.writer = writer;
 }
Exemple #9
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 public FreeBuildingsResponder(
     CitySignals citySignals, IBuildingFactory buildingFactory,
     IBuildingProductionValidityLogic buildingValidityLogic
     )
 {
     CitySignals           = citySignals;
     BuildingFactory       = buildingFactory;
     BuildingValidityLogic = buildingValidityLogic;
 }
Exemple #10
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 public Engine(IBuildingFactory buildingFactory, IResourceFactory resourceFactory, IUnitFactory unitFactory, IEmpiresData data, IInputReader reader, IOutputWriter writer)
 {
     this.buildingFactory = buildingFactory;
     this.resourceFactory = resourceFactory;
     this.unitFactory     = unitFactory;
     this.data            = data;
     this.reader          = reader;
     this.writer          = writer;
 }
Exemple #11
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        public ProductionProject(IBuildingTemplate buildingToConstruct, IBuildingFactory buildingFactory)
        {
            if (buildingToConstruct == null)
            {
                throw new ArgumentNullException("buildingToConstruct");
            }

            BuildingToConstruct = buildingToConstruct;
            BuildingFactory     = buildingFactory;
        }
 public Engine(
     IReader reader,
     IWriter writer,
     IBuildingFactory buildingFactory,
     IBuildingData buildingData)
 {
     this.reader          = reader;
     this.Writer          = writer;
     this.buildingFactory = buildingFactory;
     this.buildingData    = buildingData;
 }
Exemple #13
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 public CapitalCityCanon(
     IPossessionRelationship <ICity, IBuilding> buildingPossessionCanon,
     ICityConfig cityConfig, IBuildingFactory buildingFactory,
     IPossessionRelationship <ICivilization, ICity> cityPossessionCanon
     )
 {
     BuildingPossessionCanon = buildingPossessionCanon;
     CityConfig          = cityConfig;
     BuildingFactory     = buildingFactory;
     CityPossessionCanon = cityPossessionCanon;
 }
        public static void AddFactory(IBuildingRegister register)
        {
            Type             unitType = register.GetBuildingType();
            IBuildingFactory f        = register.CreateFactory();

            if (Factories.ContainsKey(unitType))
            {
                return; //már fel van véve...
            }
            Factories.Add(unitType, f);
        }
 public BuildingComposer(
     IHexGrid grid, IBuildingFactory buildingFactory,
     IPossessionRelationship <ICity, IBuilding> buildingPossessionCanon,
     IPossessionRelationship <IHexCell, ICity> cityLocationCanon,
     List <IBuildingTemplate> allBuildingTemplates
     )
 {
     Grid                    = grid;
     BuildingFactory         = buildingFactory;
     BuildingPossessionCanon = buildingPossessionCanon;
     CityLocationCanon       = cityLocationCanon;
     AllBuildingTemplates    = allBuildingTemplates;
 }
Exemple #16
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 public ProductionProjectFactory(
     IBuildingFactory buildingFactory, IUnitFactory unitFactory,
     IPossessionRelationship <ICivilization, ICity> cityPossessionCanon,
     IPossessionRelationship <IHexCell, ICity> cityLocationCanon,
     IStartingExperienceLogic startingExperienceLogic,
     ILocalPromotionLogic localPromotionLogic
     )
 {
     BuildingFactory         = buildingFactory;
     UnitFactory             = unitFactory;
     CityPossessionCanon     = cityPossessionCanon;
     CityLocationCanon       = cityLocationCanon;
     StartingExperienceLogic = startingExperienceLogic;
     LocalPromotionLogic     = localPromotionLogic;
 }
Exemple #17
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 public Engine(
     IBuildingFactory buildingFactory,
     IResourceFactory resourceFactory,
     IUnitFactory unitFactory,
     IDatabase db,
     IInputReader reader,
     IOutputWriter writer)
 {
     this.buildingFactory = buildingFactory;
     this.resourceFactory = resourceFactory;
     this.unitFactory = unitFactory;
     this.db = db;
     this.reader = reader;
     this.writer = writer;
 }
Exemple #18
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        public Henhouse(BuildingCollection ctx, IBuildingFactory factory, Vector posVector)
        {
            CtxCollection = ctx ?? throw new ArgumentNullException(nameof(ctx));
            PosVector     = posVector;
            Racks         = new List <IRack> {
                new SeedRack(this)
            };
            Factory       = factory;
            MaxCapacity   = FarmOptions.DefaultHenHouseLimit;
            Lvl           = 0;
            Chikens       = new List <Chicken>(MaxCapacity * Lvl);
            DyingChickens = new List <Chicken>();
            var interactionZonePos = new Vector(posVector.X + 20, PosVector.Y + 96);

            InteractionZone = new InteractionZone(interactionZonePos, 15, 15);
        }
 public void InjectDependencies(IBuildingProductionValidityLogic buildingValidityLogic,
                                IUnitProductionValidityLogic unitValidityLogic, ITechCanon techCanon,
                                IPossessionRelationship <ICivilization, ICity> cityPossessionCanon,
                                IProductionProjectFactory projectFactory, DiContainer container,
                                List <IBuildingTemplate> allBuildingTemplates, IBuildingFactory buildingFactory,
                                CitySignals citySignals
                                )
 {
     BuildingValidityLogic = buildingValidityLogic;
     UnitValidityLogic     = unitValidityLogic;
     TechCanon             = techCanon;
     CityPossessionCanon   = cityPossessionCanon;
     ProjectFactory        = projectFactory;
     Container             = container;
     AllBuildingTemplates  = allBuildingTemplates;
     BuildingFactory       = buildingFactory;
     CitySignals           = citySignals;
 }
Exemple #20
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 public EnvironmentGeneratorBase(IBuildingFactory buildingFactory, ICreatureFactory creatureFactory, IWeaponFactory weaponFactory)
 {
     _buildingFactory = buildingFactory;
     _creatureFactory = creatureFactory;
     _weaponFactory   = weaponFactory;
 }
Exemple #21
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 public UserController(IUserService userService, IBuildingFactory buildingFactory, IFriendService friendService)
 {
     _userService     = userService;
     _friendService   = friendService;
     _buildingFactory = buildingFactory;
 }
Exemple #22
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 public BuildingService(IBuildingDA buildingDA, IBuildingFactory buildingFactory)
 {
     _buildingDA      = buildingDA;
     _buildingFactory = buildingFactory;
 }
Exemple #23
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 public ChickenStore(BuildingCollection ctxCollection, IBuildingFactory factory, Vector posVector)
 {
     CtxCollection = ctxCollection;
     Factory       = factory;
     PosVector     = posVector;
 }
Exemple #24
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 public Builder(BuildingCollection ctxCollection, IBuildingFactory factory, Vector posVector)
 {
     CtxCollection = ctxCollection;
     Factory       = factory;
     PosVector     = posVector;
 }
 public Engine(IOutputWriter writer, IInputReader reader, IResourceFactory resourceFactory, IUnitFactory unitFactory, IBuildingFactory buildingFactory, IDatabase database)
 {
 }