public Task <GameState> Handle(StealOmniumCommand request, CancellationToken cancellationToken)
        {
            var board = request.BoardState;

            if (board.GamePhase != BoardState.Phase.Power)
            {
                throw new InvalidOperationException(request.ToString());
            }

            var currentPlayer = board.Players[board.PlayerTurn - 1];
            int amountStolen  = 0;
            var targetPlayer  = board.Players.FirstOrDefault(p => p.Colonist.Name == request.Target);

            if (targetPlayer != null)
            {
                if (targetPlayer.Omnium < 2)
                {
                    amountStolen        = targetPlayer.Omnium;
                    targetPlayer.Omnium = 0;
                }
                else
                {
                    amountStolen         = 2;
                    targetPlayer.Omnium -= amountStolen;
                }
                currentPlayer.Omnium += amountStolen;
            }
            board.GamePhase = BoardState.Phase.Build;

            return(buildGetter.Process(board));
        }
Exemple #2
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        public Task <GameState> Handle(DoNothingCommand request, CancellationToken cancellationToken)
        {
            var board = request.BoardState;

            if (board.GamePhase != BoardState.Phase.Power)
            {
                throw new InvalidOperationException(request.ToString());
            }

            // Do nothing
            board.GamePhase = BoardState.Phase.Build;

            return(buildGetter.Process(board));
        }
Exemple #3
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        public Task <GameState> Handle(SwapHandsCommand request, CancellationToken cancellationToken)
        {
            var board = request.BoardState;

            if (board.GamePhase != BoardState.Phase.Power)
            {
                throw new InvalidOperationException(request.ToString());
            }

            var currentPlayer = board.Players[board.PlayerTurn - 1];
            var targetPlayer  = board.Players.FirstOrDefault(p => p.Colonist.Name == request.Target);

            if (targetPlayer != null)
            {
                var temp = targetPlayer.Hand;
                targetPlayer.Hand  = currentPlayer.Hand;
                currentPlayer.Hand = temp;
            }
            board.GamePhase = BoardState.Phase.Build;

            return(buildGetter.Process(board));
        }