Exemple #1
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            ProcessInput(terrain, editContext);

            if (!commonUI.isInUse)
            {
                UpdateBrushLocations(terrain, editContext);
            }

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            DrawBrushPreviews(terrain, editContext);
        }
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "SmudgeHeight", editContext.brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                {
                    PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);

                    brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0);
                }
            }
        }
Exemple #3
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "WindErosion", editContext.brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                {
                    PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);

                    brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0);

                    Quaternion windRot = Quaternion.AngleAxis(commonUI.brushRotation, new Vector3(0.0f, 1.0f, 0.0f));
                    Handles.ArrowHandleCap(0, commonUI.raycastHitUnderCursor.point, windRot, 0.5f * commonUI.brushSize, EventType.Repaint);
                }
            }
        }
Exemple #4
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            commonUI.OnSceneGUI(terrain, editContext);

            Event evt = Event.current;

            if (evt.control && (evt.type == EventType.ScrollWheel))
            {
                const float k_mouseWheelToHeightRatio = -0.0004f;
                stampToolProperties.m_StampHeight += Event.current.delta.y * k_mouseWheelToHeightRatio * editContext.raycastHit.distance;
                evt.Use();
                editContext.Repaint();
                SaveSetting();
            }

            // We're only doing painting operations, early out if it's not a repaint
            if (evt.type != EventType.Repaint)
            {
                return;
            }

            if (commonUI.isRaycastHitUnderCursorValid)
            {
                Texture brushTexture = editContext.brushTexture;

                using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Stamp", brushTexture))
                {
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        PaintContext paintContext = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
                        Material     material     = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();

                        brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, material, 0);

                        // draw result preview
                        {
                            ApplyBrushInternal(brushRender, paintContext, commonUI.brushStrength, brushTexture, brushXform, terrain);

                            // restore old render target
                            RenderTexture.active = paintContext.oldRenderTexture;

                            material.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);

                            brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushXform, material, 1);
                        }
                        TerrainPaintUtility.ReleaseContextResources(paintContext);
                    }
                }
            }
        }
Exemple #5
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (commonUI.isRaycastHitUnderCursorValid)
            {
                Texture brushTexture = editContext.brushTexture;

                using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "Twist", editContext.brushTexture))
                {
                    //draw brush circle
                    if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
                    {
                        Material     material = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();
                        PaintContext ctx      = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);

                        brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushXform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0);

                        // draw result preview
                        {
                            float finalTwistAmount = m_TwistAmount * -0.002f; //scale to a reasonable value and negate so default mode is clockwise
                            if (Event.current.shift)
                            {
                                finalTwistAmount *= -1.0f;
                            }

                            ApplyBrushInternal(brushRender, ctx, commonUI.brushStrength, finalTwistAmount, brushTexture, brushXform);

                            // restore old render target
                            RenderTexture.active = ctx.oldRenderTexture;

                            material.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);

                            brushRender.RenderBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushXform, material, 1);
                        }
                    }
                }
            }
        }
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !commonUI.isInUse)
            {
                return;
            }

            // update brush UI group
            commonUI.OnSceneGUI(terrain, editContext);

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            Texture brushTexture = editContext.brushTexture;

            using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "SetHeightTool", brushTexture))
            {
                if (brushRender.CalculateBrushTransform(out BrushTransform brushTransform))
                {
                    Rect         brushBounds  = brushTransform.GetBrushXYBounds();
                    PaintContext paintContext = brushRender.AcquireHeightmap(false, brushBounds, 1);
                    Material     material     = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();

                    brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, brushTransform, material, 0);

                    // draw result preview
                    {
                        ApplyBrushInternal(paintContext, brushRender, commonUI.brushStrength, brushTexture, brushTransform, terrain);

                        // restore old render target
                        RenderTexture.active = paintContext.oldRenderTexture;

                        material.SetTexture("_HeightmapOrig", paintContext.sourceRenderTexture);

                        brushRender.RenderBrushPreview(paintContext, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture, brushTransform, material, 1);
                    }
                }
            }
        }
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            commonUI.OnSceneGUI2D(terrain, editContext);

            if (editContext.hitValidTerrain || commonUI.isInUse)
            {
                commonUI.OnSceneGUI(terrain, editContext);

                if (Event.current.type != EventType.Repaint)
                {
                    return;
                }

                float endWidth = Mathf.Abs(bridgeToolProperties.widthProfile.Evaluate(1.0f));

                BrushTransform brushXform = TerrainPaintUtility.CalculateBrushTransform(terrain, commonUI.raycastHitUnderCursor.textureCoord, commonUI.brushSize * endWidth, commonUI.brushRotation);
                PaintContext   ctx        = TerrainPaintUtility.BeginPaintHeightmap(terrain, brushXform.GetBrushXYBounds(), 1);
                TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture, editContext.brushTexture, brushXform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0);
                TerrainPaintUtility.ReleaseContextResources(ctx);
            }

            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            //display a brush preview at the bridge starting location, using starting size from width profile
            if (m_StartTerrain != null)
            {
                float startWidth = Mathf.Abs(bridgeToolProperties.widthProfile.Evaluate(0.0f));

                BrushTransform brushTransform = TerrainPaintUtility.CalculateBrushTransform(m_StartTerrain, m_StartPoint, commonUI.brushSize * startWidth, commonUI.brushRotation);
                PaintContext   sampleContext  = TerrainPaintUtility.BeginPaintHeightmap(m_StartTerrain, brushTransform.GetBrushXYBounds());
                TerrainPaintUtilityEditor.DrawBrushPreview(sampleContext, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture,
                                                           editContext.brushTexture, brushTransform, TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial(), 0);
                TerrainPaintUtility.ReleaseContextResources(sampleContext);
            }
        }
Exemple #8
0
        public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
        {
            Init();

            // m_rtCollection.DebugGUI( editContext.sceneView );

            brushUI.OnSceneGUI2D(terrain, editContext);

            // only do the rest if user mouse hits valid terrain or they are using the
            // brush parameter hotkeys to resize, etc
            if (!editContext.hitValidTerrain && !brushUI.isInUse && !m_editTransform && !debugOrtho)
            {
                return;
            }

            // update brush UI group
            brushUI.OnSceneGUI(terrain, editContext);

            bool justPressedEditKey = m_editTransform && !m_prevEditTransform;
            bool justReleaseEditKey = m_prevEditTransform && !m_editTransform;

            m_prevEditTransform = m_editTransform;

            if (justPressedEditKey)
            {
                (brushUI as MeshBrushUIGroup).LockTerrainUnderCursor(true);
                m_baseHandlePos        = brushUI.raycastHitUnderCursor.point;
                m_handleHeightOffsetWS = 0;
            }
            else if (justReleaseEditKey)
            {
                (brushUI as MeshBrushUIGroup).UnlockTerrainUnderCursor();
                m_handleHeightOffsetWS = 0;
            }

            // don't render mesh previews, etc. if the mesh field has not been populated yet
            if (activeMesh == null)
            {
                return;
            }

            // dont render preview if this isnt a repaint. losing performance if we do
            if (Event.current.type == EventType.Repaint)
            {
                Terrain currTerrain   = brushUI.terrainUnderCursor;
                Vector2 uv            = brushUI.raycastHitUnderCursor.textureCoord;
                float   brushSize     = brushUI.brushSize;
                float   brushRotation = brushUI.brushRotation;

                if (/* debugOrtho || */ brushUI.isRaycastHitUnderCursorValid)
                {
                    // if(debugOrtho)
                    // {
                    //     uv = Vector2.one * .5f;
                    // }

                    BrushTransform brushTransform = TerrainPaintUtility.CalculateBrushTransform(currTerrain, uv, brushSize, brushRotation);
                    PaintContext   ctx            = TerrainPaintUtility.BeginPaintHeightmap(brushUI.terrainUnderCursor, brushTransform.GetBrushXYBounds(), 1);
                    Material       material       = TerrainPaintUtilityEditor.GetDefaultBrushPreviewMaterial();

                    // don't draw the brush mask preview
                    // but draw the resulting mesh stamp preview
                    {
                        ApplyBrushInternal(terrain, ctx, brushTransform);

                        TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.SourceRenderTexture,
                                                                   m_rtCollection[RenderTextureIDs.meshStamp], brushTransform, material, 0);

                        RenderTexture.active = ctx.oldRenderTexture;

                        material.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
                        TerrainPaintUtility.SetupTerrainToolMaterialProperties(ctx, brushTransform, material);
                        TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainPaintUtilityEditor.BrushPreview.DestinationRenderTexture,
                                                                   m_rtCollection[RenderTextureIDs.meshStamp], brushTransform, material, 1);

                        TerrainPaintUtility.ReleaseContextResources(ctx);
                    }
                }
            }

            if (m_editTransform)
            {
                EditorGUI.BeginChangeCheck();
                {
                    Vector3 prevHandlePosWS = m_baseHandlePos + Vector3.up * m_handleHeightOffsetWS;

                    // draw transform handles
                    float handleSize = HandleUtility.GetHandleSize(prevHandlePosWS);
                    toolSettings.scale = Handles.ScaleHandle(toolSettings.scale, prevHandlePosWS, toolSettings.rotation, handleSize * 1.5f);
                    Quaternion brushRotation = Quaternion.AngleAxis(brushUI.brushRotation, Vector3.up);
                    toolSettings.rotation = Handles.RotationHandle(toolSettings.rotation, prevHandlePosWS);

                    Vector3 currHandlePosWS = Handles.Slider(prevHandlePosWS, Vector3.up, handleSize, Handles.ArrowHandleCap, 1f);
                    float   deltaHeight     = (currHandlePosWS.y - prevHandlePosWS.y);
                    m_handleHeightOffsetWS   += deltaHeight;
                    toolSettings.stampHeight += deltaHeight;
                }

                if (EditorGUI.EndChangeCheck())
                {
                    editContext.Repaint();
                    SaveSettings();
                }
            }
        }