public void Create() { UnityResolver.Register(); IBranchManager BranchManager = UnityResolver.Resolve <IBranchManager>(); Branch branch = new Branch { BranchName = "TestBranch", Address = "Panadura", TelNo = 12, Institute = new Common.Models.Institute { InstituteName = "Test Institute" } }; bool ans = BranchManager.Create(branch); BranchManager.Save(); Branch branch1 = BranchManager.Find(B => B.Address == "Panadura"); string expected = "Panadura"; string actual = branch1.Address; Assert.AreEqual(expected, actual); }