//constructors public BossBase(Vector2 centerLocation, IBossBehavior bossBehavior, BulletPool bulletPool, GameTime gameTime) { this.centerLocation = centerLocation; this.bossBehavior = bossBehavior; BulletPool = bulletPool; GameTime = gameTime; }
public void SetBossBehavior(IBossBehavior bossBehavior) { this.bossBehavior = bossBehavior; }
public BossDebug(Vector2 centerLocation, IBossBehavior bossBehavior, BulletPool bulletPool, GameTime gameTime) : base(centerLocation, bossBehavior, bulletPool, gameTime) { }