Exemple #1
0
        private void PrepareBones(SpriteSkin spriteSkin)
        {
            Debug.Assert(spriteSkin != null);
            Debug.Assert(m_BoneGizmoView.CanLayout());

            if (!spriteSkin.isActiveAndEnabled || !spriteSkin.isValid || !spriteSkin.spriteRenderer.enabled)
            {
                return;
            }

            var sprite         = spriteSkin.spriteRenderer.sprite;
            var boneTransforms = spriteSkin.boneTransforms;
            var spriteBones    = spriteSkin.spriteBones;
            var alpha          = AlphaFromSpriteSkin(spriteSkin);

            for (int i = 0; i < boneTransforms.Length; ++i)
            {
                var boneTransform = boneTransforms[i];

                if (boneTransform == null || m_BoneData.ContainsKey(boneTransform))
                {
                    continue;
                }

                var bone = spriteBones[i];

                if (m_BoneGizmoView.IsActionHot(BoneGizmoAction.None) && m_BoneGizmoView.IsBoneVisible(boneTransform, bone.length, alpha))
                {
                    m_CachedBones.Add(boneTransform);
                }

                m_BoneData.Add(boneTransform, new Vector2(bone.length, alpha));
            }
        }
        public void Setup()
        {
            var go = new GameObject("TestObject");

            m_SkinnedSprite = AssetDatabase.LoadAssetAtPath <Sprite>("Assets/Temp/bird.png");
            m_SpriteSkin    = go.AddComponent <SpriteSkin>();
            m_SpriteSkin.spriteRenderer.sprite = m_SkinnedSprite;
            m_SpriteSkin.CreateBoneHierarchy();

            m_BoneGizmoView = Substitute.For <IBoneGizmoView>();
            m_BoneGizmoView.IsBoneVisible(Arg.Any <Transform>(), Arg.Any <float>(), Arg.Any <float>()).Returns(x => { return(true); });
            m_BoneGizmoView.IsActionHot(BoneGizmoAction.None).Returns(x => { return(true); });
            m_BoneGizmoView.CanLayout().Returns(x => { return(true); });

            m_UndoObject      = Substitute.For <IUndoObject>();
            m_BoneGizmoToggle = Substitute.For <IBoneGizmoToggle>();
            m_BoneGizmoToggle.enableGizmos.Returns(x => { return(true); });

            m_BoneGizmoController = new BoneGizmoController(m_BoneGizmoView, m_UndoObject, m_BoneGizmoToggle);
        }