public BattleShipService(IBoardRepo boardRepo, IMatchRepo matchRepo, IShipRepo shipRepo, IPlayerRepo playerRepo) { _boardRepo = boardRepo; _matchRepo = matchRepo; _shipRepo = shipRepo; _playerRepo = playerRepo; }
public BoardController( IBoardRepo boardRepo, IBlockRepo blockRepo, ILogger <BoardController> logger) { this.boardRepo = boardRepo; this.blockRepo = blockRepo; this.logger = logger; }
public AttackController( IBoardRepo boardRepo, IAttackRepo attackRepo, ILogger <AttackController> logger) { this.boardRepo = boardRepo; this.attackRepo = attackRepo; this.logger = logger; }
public void Setup() { var fakeBoard = Helper.FakeBoardFactory(); var moqBoardRepo = new Mock <IBoardRepo>(); moqBoardRepo.Setup(br => br.Get(It.IsAny <int>())).Returns(fakeBoard); fakeBoardRepo = moqBoardRepo.Object; var moqLogger = new Mock <ILogger <BattleShipController> >(); fakeLogger = moqLogger.Object; }
public BattleShipController( IBoardRepo boardRepo, IBattleShipRepo battleShipRepo, IBlockRepo blockRepo, IBattleShipService battleShipService, ILogger <BattleShipController> logger) { this.boardRepo = boardRepo; this.battleShipRepo = battleShipRepo; this.blockRepo = blockRepo; this.battleShipService = battleShipService; this.logger = logger; }
public BoardServices(IBoardRepo repo) { this.repo = repo; }
public BoardServiceBiz(IBoardRepo Repository_Board_Val) { Repository_Board_P = Repository_Board_Val ?? new BoardRepoBiz(); }
public ValidateBoardId(IBoardRepo boardRepo, ILogger <ValidateBoardId> logger) { this.boardRepo = boardRepo; this.logger = logger; }
public AssignmentController(IBoardRepo repository, IMapper mapper) { _repository = repository; _mapper = mapper; }