Exemple #1
0
 public void Send()
 {
     if (ParentServer == null)
     {
         return;
     }
     if (mustSend)//only send a packet if we have data to send
     {
         lock (this)
         {
             IBitStream stream = BitStream.Create();                                //create new bitstream
             stream.WriteBasicHeader(15, ConnectionId);                             //write packet type and client id
             stream.WriteExtendedHeader(ServerPacketId, ClientPacketId, (uint)v54); //write packet identifiers
             ServerPacketId++;
             var position = stream.GetPosition();
             stream.SkipBits(16);
             stream.WriteBits(0, 1);//playeractionmanager
             if (GameEvents.Count > 0)
             {
                 stream.WriteBits(1, 1);
                 lock (GameEvents)
                 {
                     List <IGameEvent> events = new List <IGameEvent>();
                     for (int i = 4; i > 0; i--)
                     {
                         IGameEvent gameEvent;
                         if (!GameEvents.TryDequeue(out gameEvent))
                         {
                             break;
                         }
                         events.Add(gameEvent);
                     }
                     GameEventManager.Transmit(stream, events);
                 }
             }
             else
             {
                 stream.WriteBits(0, 1);
             }
             stream.WriteBits(0, 1);//ghostmanager
             var lastPosition = stream.GetPosition();
             stream.SetPosition(position);
             stream.WriteBits(((uint)(lastPosition - 72) / 8), 16);
             stream.SetPosition(lastPosition);
             ParentServer.Send(stream.GetRawBuffer(), RemoteEndPoint);
             Console.WriteLine("[NetworkingClient - " + RemoteEndPoint.ToString() + "] sent packet type " + Convert.ToString(PacketType.Data));
             mustSend = false;
         }
     }
     else
     {
         SendPingRequest();
     }
 }