void Unbind(string path, IBindingProperty prop) { if (m_Disposed) { return; } for (int i = 0; i < m_BindingCount; i++) { IBindable bind = m_Binding[i]; if (bind.Path == path && bind.IsActive) { bind.Unbind(prop); } } }
public void Unbind() { Tex.Unbind(); GL.BindVertexArray(0); GLProg.Unbind(); }
public void Dispose() { Element.Unbind(); }