public List <Transform> FindAllTargetsWithinRadius(Transform seeker, int thisPlayer, float searchRadius)
    {
        List <Transform>    unitsWithinRadius = new List <Transform>();
        HashSet <Transform> playerUnits       = (thisPlayer == 1) ? player2Units : player1Units;
        TargetClass         targets           = seeker.GetComponent <UnitTargetInfo>().targets;

        foreach (Transform unit in playerUnits)
        {
            TargetClass characteristcs = unit.GetComponent <UnitTargetInfo>().characteristcs;
            if ((targets & characteristcs) != 0)   //Checks that the Seeker can actually target the unit
            {
                IBehaviourStats behaviourScript = unit.GetComponent <IBehaviourStats>();
                float           sizeRadius      = behaviourScript.GetSizeRadius();
                if (Vector2.Distance(seeker.position, unit.position) <= searchRadius + sizeRadius) //Checks that the unit is within a searchRadius centering from Seekers transform, eg. Fireball effect
                {
                    unitsWithinRadius.Add(unit);
                }
            }
        }
        return(unitsWithinRadius);
    }
 private void Start()
 {
     animator = GetComponentsInChildren <Animator>();
     aiScript = transform.parent.GetChild(transform.GetSiblingIndex() - 1).GetComponent <IBehaviourStats>();
     agent    = transform.parent.GetChild(transform.GetSiblingIndex() - 1).GetComponent <NavMeshAgent>();
 }