Exemple #1
0
        protected void NewRecoveryFunction(Vessel vessel)
        {
            Debug.Log("[NIMBY] Our recovery function is being called!");
            //check the distance to the KSC, if within 100km then recover, else pop up a message

            //We might be able to (temporarily) change the location of the KSC to the closest Beacon, which would also change the amount of funds we recover due to distance

            IBeacon closestBeacon    = null; //Used for if we're not in range of any beacons
            double  shortestDistance = double.PositiveInfinity;

            foreach (IBeacon beacon in GetAllBeacons())
            {
                if (!beacon.Active || beacon.Range <= 0)
                {
                    continue;
                }
                double distance         = beacon.GreatCircleDistance(vessel);
                double adjustedDistance = distance - beacon.Range;

                Debug.Log($"[NIMBY] {beacon.Name} is {(distance / 1000).ToString("N2")}({(adjustedDistance / 1000).ToString("N2")})km away.");

                if (beacon.CanRecoverVessel(vessel))
                {
                    originalCallback.Invoke();
                    return;
                }
                else
                {
                    if (distance > 0 && adjustedDistance < shortestDistance) //the > 0 checks that it isn't the active vessel
                    {
                        shortestDistance = adjustedDistance;
                        closestBeacon    = beacon;
                    }
                }
            }

            //No beacons in range
            //popup "error"
            Debug.Log("[NIMBY] Too far to recover!");

            string closestMessage = "There are no Recovery Beacons nearby.";

            if (closestBeacon != null)
            {
                double dist = closestBeacon.GreatCircleDistance(vessel) / 1000;
                closestMessage = $"Closest Recovery Beacon is {closestBeacon.Name} and is {(dist).ToString("N2")}km away ({(dist-closestBeacon.Range/1000).ToString("N2")}km to edge of Beacon's range).";
            }

            PopupDialog.SpawnPopupDialog(new Vector2(), new Vector2(), "tooFarPopup",
                                         "No Beacons In Range", $"Vessel is too far from any Recovery Beacons to recover. {closestMessage}",
                                         "OK", false, HighLogic.UISkin);
        }
Exemple #2
0
        protected void NewRecoveryFunction(Vessel vessel)
        {
            //(severedsolo) Originally the mod checked for beacons only, but now we can "tag" need to handle it elsewhere too.
            bool recoveryAllowed = false;

            Debug.Log("[NIMBY] Our recovery function is being called!");
            //check the distance to the KSC, if within 100km then recover, else pop up a message

            //We might be able to (temporarily) change the location of the KSC to the closest Beacon, which would also change the amount of funds we recover due to distance
            //(severedsolo) I don't see the need to try to move KSC.
            //Kerbal Konstructs just uses normal recovery values unless you are on the pad/runway, that's good enough.
            //The new plugin will create beacons for KK bases anyway.
            IBeacon closestBeacon    = null; //Used for if we're not in range of any beacons
            double  shortestDistance = double.PositiveInfinity;

            foreach (IBeacon beacon in GetAllBeacons())
            {
                if (!beacon.Active || beacon.Range <= 0)
                {
                    continue;
                }
                double distance         = beacon.GreatCircleDistance(vessel);
                double adjustedDistance = distance - beacon.Range;

                Debug.Log($"[NIMBY] {beacon.Name} is {(distance / 1000).ToString("N2")}({(adjustedDistance / 1000).ToString("N2")})km away.");

                if (beacon.CanRecoverVessel(vessel))
                {
                    recoveryAllowed = true;
                    break;
                }

                if (distance > 0 && adjustedDistance < shortestDistance) //the > 0 checks that it isn't the active vessel
                {
                    shortestDistance = adjustedDistance;
                    closestBeacon    = beacon;
                }
            }
            if (NIMBYEvent.Instance.taggedVessels.Contains(vessel.id))
            {
                recoveryAllowed = true;
            }
            if (recoveryAllowed)
            {
                NIMBYEvent.Instance.taggedVessels.Remove(vessel.id);
                originalCallback.Invoke();
                return;
            }
            //No beacons in range (severedsolo)Or vessel not tagged.
            //popup "error"
            Debug.Log("[NIMBY] Too far to recover!");

            string closestMessage = "There are no Recovery Beacons nearby.";

            if (closestBeacon != null)
            {
                double dist = closestBeacon.GreatCircleDistance(vessel) / 1000;
                closestMessage = $"Closest Recovery Beacon is {closestBeacon.Name} and is {(dist).ToString("N2")}km away ({(dist-closestBeacon.Range/1000).ToString("N2")}km to edge of Beacon's range).";
            }

            PopupDialog.SpawnPopupDialog(new Vector2(), new Vector2(), "tooFarPopup",
                                         "No Beacons In Range", $"Vessel is too far from any Recovery Beacons to recover. {closestMessage}",
                                         "OK", false, HighLogic.UISkin);
        }