Exemple #1
0
        /// <summary>
        /// キャラクターの死亡による離脱処理をおこないます
        /// </summary>
        /// <param name="character"> 死亡したキャラクター </param>
        public void deadCharacter(IBattleable character)
        {
            if (!isBattleing)
            {
                throw new InvalidOperationException("battle isn't started");
            }

            if (character is Enemy)
            {
                this.expSum += ((Enemy)character).getGiveExp();
            }

            removeBalFromJoinedCharacter(character);
            character.death();

            if (isContinuingBattle())
            {
                finishBattle();
            }
            else
            {
                var keys = joinedManager.Keys;
                foreach (long id in keys)
                {
                    IBattleTaskManager taskManager = joinedManager [id];
                    taskManager.deleteTaskFromTarget(character);
                }
            }
        }
Exemple #2
0
        /// <summary>
        /// 攻撃を行います
        /// </summary>
        /// <param name="bal"> 攻撃を行うIBattleableキャラクター </param>
        /// <param name="targets"> 攻撃の対象のリスト </param>
        private void attack(IBattleable bal, List <IBattleable> targets)
        {
            if (targets.Count <= 0)
            {
                throw new InvalidOperationException("invlid battleTask operation");
            }

            foreach (IBattleable target in targets)
            {
                //対象のリアクション
                IBattleTaskManager targetManager = BattleManager.getInstance().getTaskManager(target.getUniqueId());
                targetManager.offerReaction(bal, this);
            }
        }
Exemple #3
0
        /// <summary>
        /// 対象はバトルから離脱します
        /// </summary>
        /// <param name="bal">離脱するキャラクター</param>
        public void escapeCommand(IBattleable bal)
        {
            if (!isBattleing)
            {
                throw new InvalidOperationException("battle isn't started");
            }

            removeBalFromJoinedCharacter(bal);
            bal.setIsBattling(false);

            if (isContinuingBattle())
            {
                finishBattle();
            }
            else
            {
                var keys = joinedManager.Keys;
                foreach (long id in keys)
                {
                    IBattleTaskManager taskManager = joinedManager[id];
                    taskManager.deleteTaskFromTarget(bal);
                }
            }
        }